There is a large step in brightness from level zero to level one.
After experimenting with various ST7789 options, I found that
decreasing VDV to 0x10 (-0.4V) fixes this issue.
The gamma change reduced the average error in brightness, but with the
underlying issue fixed, the gamma change has been reverted.
`SpiNorFlash.h` is a C++ header, but the `Identification` struct is
created in a C style using `typedef struct`. Clang issues a warining
about this discrepancy:
```
In file included from /home/nero/repos/pinetime/InfiniSim/InfiniTime/src/systemtask/SystemTask.cpp:13:
/home/nero/repos/pinetime/InfiniSim/sim/drivers/SpiNorFlash.h:16:21: warning: anonymous non-C-compatible type given name for linkage purposes by typedef declaration; add a tag name here [-Wnon-c-typedef-for-linkage]
typedef struct __attribute__((packed)) {
^
Identification
/home/nero/repos/pinetime/InfiniSim/sim/drivers/SpiNorFlash.h:17:9: note: type is not C-compatible due to this default member initializer
uint8_t manufacturer = 0;
^~~~~~~~~~~~~~~~~~~~
/home/nero/repos/pinetime/InfiniSim/sim/drivers/SpiNorFlash.h:20:9: note: type is given name 'Identification' for linkage purposes by this typedef declaration
} Identification;
^
1 warning generated.
```
The easy fix is to use a C++ style struct.
Also includes code style fix from Riksu9000
Co-authored-by: Riku Isokoski <riksu9000@gmail.com>
Let the TouchHandler::GestureGet() function return a TouchEvent instead
of the touchpanel-driver specific enum.
This helps to move the driver specific helper function `ConvertGesture`
from `DisplayApp` into `TouchHandler`.
In cases where any other task takes too much time to execute (it can happen in Display Task, see https://github.com/InfiniTimeOrg/InfiniTime/issues/825), the timer task does not have the opportunity to run fast enough to detect and debounce presses on the button.
This commit sets the following priorities:
- [0] : Display Task
- [1] : Timer and System tasks
- [2] : BLE Host
- [3] : BLE LL
This way, we ensure that button presses will always be detected, even if the rendering of the display takes a huge amount of time.
We have a comparison like `if (( a == b ))`, which is a parenthesis too
much, which generates the following warning
```
InfiniTime/src/displayapp/screens/Twos.cpp:133:35: warning: equality comparison with extraneous parentheses [-Wparentheses-equality]
if ((grid[newRow][newCol].value == grid[oldRow][oldCol].value)) {
~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
InfiniTime/src/displayapp/screens/Twos.cpp:133:35: note: remove extraneous parentheses around the comparison to silence this warning
if ((grid[newRow][newCol].value == grid[oldRow][oldCol].value)) {
~ ^ ~
```
Clang warns on `OnTouchEvent()` function, which is overridden, but is
missing the `override` keyword
```
In file included from InfiniTime/src/displayapp/screens/Music.cpp:18:
InfiniTime/src/displayapp/screens/Music.h:43:14: warning: 'OnTouchEvent' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
bool OnTouchEvent(TouchEvents event);
^
```
There are 3 options, but the array-size is set to 2. This leads to
memory corruption in the initialization of the SettingChimes screen when
assigning the third option object pointer.
Found in https://github.com/InfiniTimeOrg/InfiniSim/issues/11
InfiniSim PR https://github.com/InfiniTimeOrg/InfiniSim/pull/10 adds
support for screenshots in png/bmp format using `libpng` submodule.
This new submodule must be added to the lv_sim workflow as well.