#pragma once namespace Pinetime { namespace Applications { class DisplayApp; } namespace Components { class LittleVgl; } namespace Controllers { class Battery; class Ble; class DateTime; class NotificationManager; class HeartRateController; class Settings; class MotorController; class MotionController; class AlarmController; class BrightnessController; class SimpleWeatherService; class FS; class Timer; class MusicService; class NavigationService; } namespace System { class SystemTask; } namespace Applications { struct AppControllers { const Pinetime::Controllers::Battery& batteryController; const Pinetime::Controllers::Ble& bleController; Pinetime::Controllers::DateTime& dateTimeController; Pinetime::Controllers::NotificationManager& notificationManager; Pinetime::Controllers::HeartRateController& heartRateController; Pinetime::Controllers::Settings& settingsController; Pinetime::Controllers::MotorController& motorController; Pinetime::Controllers::MotionController& motionController; Pinetime::Controllers::AlarmController& alarmController; Pinetime::Controllers::BrightnessController& brightnessController; Pinetime::Controllers::SimpleWeatherService* weatherController; Pinetime::Controllers::FS& filesystem; Pinetime::Controllers::Timer& timer; Pinetime::System::SystemTask* systemTask; Pinetime::Applications::DisplayApp* displayApp; Pinetime::Components::LittleVgl& lvgl; Pinetime::Controllers::MusicService* musicService; Pinetime::Controllers::NavigationService* navigationService; }; } }