#include "heartratetask/HeartRateTask.h" #include <drivers/Hrs3300.h> #include <components/heartrate/HeartRateController.h> #include <nrf_log.h> using namespace Pinetime::Applications; HeartRateTask::HeartRateTask(Drivers::Hrs3300& heartRateSensor, Controllers::HeartRateController& controller, Controllers::Settings& settings) : heartRateSensor {heartRateSensor}, controller {controller}, settings {settings} { } void HeartRateTask::Start() { messageQueue = xQueueCreate(10, 1); controller.SetHeartRateTask(this); if (pdPASS != xTaskCreate(HeartRateTask::Process, "Heartrate", 500, this, 0, &taskHandle)) { APP_ERROR_HANDLER(NRF_ERROR_NO_MEM); } } void HeartRateTask::Process(void* instance) { auto* app = static_cast<HeartRateTask*>(instance); app->Work(); } void HeartRateTask::Work() { int lastBpm = 0; while (true) { auto delay = CurrentTaskDelay(); Messages msg; if (xQueueReceive(messageQueue, &msg, delay) == pdTRUE) { switch (msg) { case Messages::GoToSleep: if (state == States::Running) { state = States::Idle; } else if (state == States::Measuring) { state = States::BackgroundWaiting; StartWaiting(); } break; case Messages::WakeUp: if (state == States::Idle) { state = States::Running; } else if (state == States::BackgroundMeasuring) { state = States::Measuring; } else if (state == States::BackgroundWaiting) { state = States::Measuring; StartMeasurement(); } break; case Messages::StartMeasurement: if (state == States::Measuring || state == States::BackgroundMeasuring) { break; } state = States::Measuring; lastBpm = 0; StartMeasurement(); break; case Messages::StopMeasurement: if (state == States::Running || state == States::Idle) { break; } if (state == States::Measuring) { state = States::Running; } else if (state == States::BackgroundMeasuring) { state = States::Idle; } StopMeasurement(); break; } } if (state == States::BackgroundWaiting) { HandleBackgroundWaiting(); } else if (state == States::BackgroundMeasuring || state == States::Measuring) { HandleSensorData(&lastBpm); } } } void HeartRateTask::PushMessage(HeartRateTask::Messages msg) { BaseType_t xHigherPriorityTaskWoken = pdFALSE; xQueueSendFromISR(messageQueue, &msg, &xHigherPriorityTaskWoken); portYIELD_FROM_ISR(xHigherPriorityTaskWoken); } void HeartRateTask::StartMeasurement() { heartRateSensor.Enable(); ppg.Reset(true); vTaskDelay(100); measurementStart = xTaskGetTickCount(); } void HeartRateTask::StopMeasurement() { heartRateSensor.Disable(); ppg.Reset(true); vTaskDelay(100); } void HeartRateTask::StartWaiting() { StopMeasurement(); backgroundWaitingStart = xTaskGetTickCount(); } void HeartRateTask::HandleBackgroundWaiting() { if (settings.GetHeartRateBackgroundMeasurementInterval() == 0) { // stay waiting return; } if (xTaskGetTickCount() - backgroundWaitingStart >= settings.GetHeartRateBackgroundMeasurementInterval()) { state = States::BackgroundMeasuring; StartMeasurement(); } } void HeartRateTask::HandleSensorData(int* lastBpm) { int8_t ambient = ppg.Preprocess(heartRateSensor.ReadHrs(), heartRateSensor.ReadAls()); int bpm = ppg.HeartRate(); // If ambient light detected or a reset requested (bpm < 0) if (ambient > 0) { // Reset all DAQ buffers ppg.Reset(true); } else if (bpm < 0) { // Reset all DAQ buffers except HRS buffer ppg.Reset(false); // Set HR to zero and update bpm = 0; } if (*lastBpm == 0 && bpm == 0) { controller.Update(Controllers::HeartRateController::States::NotEnoughData, bpm); } if (bpm != 0) { *lastBpm = bpm; controller.Update(Controllers::HeartRateController::States::Running, bpm); if (state == States::BackgroundMeasuring) { state = States::BackgroundWaiting; StartWaiting(); } } if (bpm == 0 && state == States::BackgroundMeasuring && xTaskGetTickCount() - measurementStart >= DURATION_UNTIL_BACKGROUND_MEASURMENT_IS_STOPPED) { state = States::BackgroundWaiting; StartWaiting(); } } int HeartRateTask::CurrentTaskDelay() { switch (state) { case States::Measuring: case States::BackgroundMeasuring: return ppg.deltaTms; case States::Running: return 100; case States::BackgroundWaiting: return 10000; default: return portMAX_DELAY; } }