#pragma once #include <lvgl/src/lv_core/lv_obj.h> #include <chrono> #include <cstdint> #include <memory> #include "displayapp/screens/Screen.h" #include "components/datetime/DateTimeController.h" #include "utility/DirtyValue.h" namespace Pinetime { namespace Controllers { class Settings; class Battery; class Ble; class NotificationManager; class HeartRateController; class MotionController; } namespace Applications { namespace Screens { class WatchFaceTerminal : public Screen { public: WatchFaceTerminal(Controllers::DateTime& dateTimeController, const Controllers::Battery& batteryController, const Controllers::Ble& bleController, Controllers::NotificationManager& notificationManager, Controllers::Settings& settingsController, Controllers::HeartRateController& heartRateController, Controllers::MotionController& motionController); ~WatchFaceTerminal() override; void Refresh() override; private: Utility::DirtyValue<int> batteryPercentRemaining {}; Utility::DirtyValue<bool> powerPresent {}; Utility::DirtyValue<bool> bleState {}; Utility::DirtyValue<bool> bleRadioEnabled {}; Utility::DirtyValue<std::chrono::time_point<std::chrono::system_clock, std::chrono::seconds>> currentDateTime {}; Utility::DirtyValue<uint32_t> stepCount {}; Utility::DirtyValue<uint8_t> heartbeat {}; Utility::DirtyValue<bool> heartbeatRunning {}; Utility::DirtyValue<bool> notificationState {}; using days = std::chrono::duration<int32_t, std::ratio<86400>>; // TODO: days is standard in c++20 Utility::DirtyValue<std::chrono::time_point<std::chrono::system_clock, days>> currentDate; lv_obj_t* label_time; lv_obj_t* label_date; lv_obj_t* label_prompt_1; lv_obj_t* label_prompt_2; lv_obj_t* batteryValue; lv_obj_t* heartbeatValue; lv_obj_t* stepValue; lv_obj_t* notificationIcon; lv_obj_t* connectState; Controllers::DateTime& dateTimeController; const Controllers::Battery& batteryController; const Controllers::Ble& bleController; Controllers::NotificationManager& notificationManager; Controllers::Settings& settingsController; Controllers::HeartRateController& heartRateController; Controllers::MotionController& motionController; lv_task_t* taskRefresh; }; } } }