#include "components/ble/BleController.h" using namespace Pinetime::Controllers; void Ble::SetConnectState(Ble::ConnectStates newState) { connectionState = newState; } Ble::ConnectStates Ble::GetConnectState() const { return connectionState; } void Ble::StartFirmwareUpdate() { isFirmwareUpdating = true; } void Ble::StopFirmwareUpdate() { isFirmwareUpdating = false; } void Ble::FirmwareUpdateTotalBytes(uint32_t totalBytes) { firmwareUpdateTotalBytes = totalBytes; } void Ble::FirmwareUpdateCurrentBytes(uint32_t currentBytes) { firmwareUpdateCurrentBytes = currentBytes; }