#pragma once #include #include #include #include "components/settings/Settings.h" #include "displayapp/screens/Screen.h" namespace Pinetime { namespace Applications { namespace Screens { class SettingAirplaneMode : public Screen { public: SettingAirplaneMode(DisplayApp* app, Pinetime::Controllers::Settings& settingsController); ~SettingAirplaneMode() override; void UpdateSelected(lv_obj_t* object, lv_event_t event); private: static constexpr std::array options = {" No", " Yes"}; Controllers::Settings& settingsController; lv_obj_t* cbOption[options.size()]; bool priorMode; }; } } }