#pragma once #include <lvgl/src/lv_core/lv_obj.h> #include <chrono> #include <cstdint> #include <memory> #include "Screen.h" #include "ScreenList.h" #include "components/datetime/DateTimeController.h" namespace Pinetime { namespace Controllers { class Settings; class Battery; class Ble; class NotificationManager; class HeartRateController; } namespace Applications { namespace Screens { class PineTimeStyle : public Screen { public: PineTimeStyle(DisplayApp* app, Controllers::DateTime& dateTimeController, Controllers::Battery& batteryController, Controllers::Ble& bleController, Controllers::NotificationManager& notificatioManager, Controllers::Settings& settingsController, Controllers::MotionController& motionController); ~PineTimeStyle() override; bool Refresh() override; private: char displayedChar[5]; uint16_t currentYear = 1970; Pinetime::Controllers::DateTime::Months currentMonth = Pinetime::Controllers::DateTime::Months::Unknown; Pinetime::Controllers::DateTime::Days currentDayOfWeek = Pinetime::Controllers::DateTime::Days::Unknown; uint8_t currentDay = 0; DirtyValue<uint8_t> batteryPercentRemaining {}; DirtyValue<bool> bleState {}; DirtyValue<std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds>> currentDateTime {}; DirtyValue<bool> motionSensorOk {}; DirtyValue<uint32_t> stepCount {}; DirtyValue<bool> notificationState {}; lv_obj_t* timebar; lv_obj_t* sidebar; lv_obj_t* timeDD1; lv_obj_t* timeDD2; lv_obj_t* timeAMPM; lv_obj_t* dateDayOfWeek; lv_obj_t* dateDay; lv_obj_t* dateMonth; lv_obj_t* backgroundLabel; lv_obj_t* batteryIcon; lv_obj_t* bleIcon; lv_obj_t* batteryPlug; lv_obj_t* calendarOuter; lv_obj_t* calendarInner; lv_obj_t* calendarBar1; lv_obj_t* calendarBar2; lv_obj_t* calendarCrossBar1; lv_obj_t* calendarCrossBar2; lv_obj_t* notificationIcon; lv_obj_t* stepGauge; lv_color_t needle_colors[1]; Controllers::DateTime& dateTimeController; Controllers::Battery& batteryController; Controllers::Ble& bleController; Controllers::NotificationManager& notificatioManager; Controllers::Settings& settingsController; Controllers::MotionController& motionController; }; } } }