#include "heartratetask/HeartRateTask.h" #include #include #include using namespace Pinetime::Applications; HeartRateTask::HeartRateTask(Drivers::Hrs3300& heartRateSensor, Controllers::HeartRateController& controller, Controllers::Settings& settings) : heartRateSensor {heartRateSensor}, controller {controller}, settings {settings} { } void HeartRateTask::Start() { messageQueue = xQueueCreate(10, 1); controller.SetHeartRateTask(this); if (pdPASS != xTaskCreate(HeartRateTask::Process, "Heartrate", 500, this, 0, &taskHandle)) { APP_ERROR_HANDLER(NRF_ERROR_NO_MEM); } } void HeartRateTask::Process(void* instance) { auto* app = static_cast(instance); app->Work(); } void HeartRateTask::Work() { lastBpm = 0; while (true) { TickType_t delay = CurrentTaskDelay(); Messages msg; if (xQueueReceive(messageQueue, &msg, delay) == pdTRUE) { switch (msg) { case Messages::GoToSleep: HandleGoToSleep(); break; case Messages::WakeUp: HandleWakeUp(); break; case Messages::StartMeasurement: HandleStartMeasurement(); break; case Messages::StopMeasurement: HandleStopMeasurement(); break; } } if (state == States::BackgroundWaiting) { HandleBackgroundWaiting(); } else if (state == States::BackgroundMeasuring || state == States::Measuring) { HandleSensorData(&lastBpm); } } } void HeartRateTask::PushMessage(HeartRateTask::Messages msg) { BaseType_t xHigherPriorityTaskWoken = pdFALSE; xQueueSendFromISR(messageQueue, &msg, &xHigherPriorityTaskWoken); portYIELD_FROM_ISR(xHigherPriorityTaskWoken); } void HeartRateTask::StartMeasurement() { heartRateSensor.Enable(); ppg.Reset(true); vTaskDelay(100); measurementStart = xTaskGetTickCount(); } void HeartRateTask::StopMeasurement() { heartRateSensor.Disable(); ppg.Reset(true); vTaskDelay(100); } void HeartRateTask::StartWaiting() { StopMeasurement(); backgroundWaitingStart = xTaskGetTickCount(); } void HeartRateTask::HandleGoToSleep() { switch (state) { case States::Running: state = States::Idle; break; case States::Measuring: state = States::BackgroundWaiting; StartWaiting(); break; case States::Idle: case States::BackgroundWaiting: case States::BackgroundMeasuring: // shouldn't happen -> ignore break; } } void HeartRateTask::HandleWakeUp() { switch (state) { case States::Idle: state = States::Running; break; case States::BackgroundMeasuring: state = States::Measuring; break; case States::BackgroundWaiting: state = States::Measuring; StartMeasurement(); break; case States::Running: case States::Measuring: // shouldn't happen -> ignore break; } } void HeartRateTask::HandleStartMeasurement() { switch (state) { case States::Idle: case States::Running: state = States::Measuring; lastBpm = 0; StartMeasurement(); break; case States::Measuring: case States::BackgroundMeasuring: case States::BackgroundWaiting: // shouldn't happen -> ignore break; } } void HeartRateTask::HandleStopMeasurement() { switch (state) { case States::Measuring: state = States::Running; StopMeasurement(); break; case States::BackgroundMeasuring: case States::BackgroundWaiting: state = States::Idle; StopMeasurement(); break; case States::Running: case States::Idle: // shouldn't happen -> ignore break; } } void HeartRateTask::HandleBackgroundWaiting() { if (!IsBackgroundMeasurementActivated()) { return; } TickType_t ticksSinceWaitingStart = xTaskGetTickCount() - backgroundWaitingStart; if (ticksSinceWaitingStart >= GetHeartRateBackgroundMeasurementIntervalInTicks()) { state = States::BackgroundMeasuring; StartMeasurement(); } } void HeartRateTask::HandleSensorData(int* lastBpm) { int8_t ambient = ppg.Preprocess(heartRateSensor.ReadHrs(), heartRateSensor.ReadAls()); int bpm = ppg.HeartRate(); // If ambient light detected or a reset requested (bpm < 0) if (ambient > 0) { // Reset all DAQ buffers ppg.Reset(true); } else if (bpm < 0) { // Reset all DAQ buffers except HRS buffer ppg.Reset(false); // Set HR to zero and update bpm = 0; } if (*lastBpm == 0 && bpm == 0) { controller.Update(Controllers::HeartRateController::States::NotEnoughData, bpm); } if (bpm != 0) { *lastBpm = bpm; controller.Update(Controllers::HeartRateController::States::Running, bpm); if (state == States::Measuring || IsContinuosModeActivated()) { return; } if (state == States::BackgroundMeasuring) { state = States::BackgroundWaiting; StartWaiting(); } } TickType_t ticksSinceMeasurementStart = xTaskGetTickCount() - measurementStart; if (bpm == 0 && state == States::BackgroundMeasuring && !IsContinuosModeActivated() && ticksSinceMeasurementStart >= DURATION_UNTIL_BACKGROUND_MEASUREMENT_IS_STOPPED) { state = States::BackgroundWaiting; StartWaiting(); } } TickType_t HeartRateTask::CurrentTaskDelay() { switch (state) { case States::Measuring: case States::BackgroundMeasuring: return ppg.deltaTms; case States::Running: return pdMS_TO_TICKS(100); case States::BackgroundWaiting: return pdMS_TO_TICKS(10000); default: return portMAX_DELAY; } } TickType_t HeartRateTask::GetHeartRateBackgroundMeasurementIntervalInTicks() { int ms; switch (settings.GetHeartRateBackgroundMeasurementInterval()) { case Pinetime::Controllers::Settings::HeartRateBackgroundMeasurementInterval::TenSeconds: ms = 10 * 1000; break; case Pinetime::Controllers::Settings::HeartRateBackgroundMeasurementInterval::ThirtySeconds: ms = 30 * 1000; break; case Pinetime::Controllers::Settings::HeartRateBackgroundMeasurementInterval::OneMinute: ms = 60 * 1000; break; case Pinetime::Controllers::Settings::HeartRateBackgroundMeasurementInterval::FiveMinutes: ms = 5 * 60 * 1000; break; case Pinetime::Controllers::Settings::HeartRateBackgroundMeasurementInterval::TenMinutes: ms = 10 * 60 * 1000; break; case Pinetime::Controllers::Settings::HeartRateBackgroundMeasurementInterval::ThirtyMinutes: ms = 30 * 60 * 1000; break; default: ms = 0; break; } return pdMS_TO_TICKS(ms); } bool HeartRateTask::IsContinuosModeActivated() { return settings.GetHeartRateBackgroundMeasurementInterval() == Pinetime::Controllers::Settings::HeartRateBackgroundMeasurementInterval::Continuous; } bool HeartRateTask::IsBackgroundMeasurementActivated() { return settings.GetHeartRateBackgroundMeasurementInterval() != Pinetime::Controllers::Settings::HeartRateBackgroundMeasurementInterval::Off; }