#pragma once #include "displayapp/Apps.h" #include "displayapp/screens/Screen.h" #include "displayapp/Controllers.h" namespace Pinetime { namespace Applications { struct TwosTile { bool merged = false; unsigned int value = 0; }; namespace Screens { class Twos : public Screen { public: Twos(); ~Twos() override; bool OnTouchEvent(TouchEvents event) override; private: static constexpr int nColors = 5; lv_style_t cellStyles[nColors]; lv_obj_t* scoreText; lv_obj_t* gridDisplay; static constexpr int nCols = 4; static constexpr int nRows = 4; static constexpr int nCells = nCols * nRows; TwosTile grid[nRows][nCols]; unsigned int score = 0; void updateGridDisplay(); bool tryMerge(int newRow, int newCol, int oldRow, int oldCol); bool tryMove(int newRow, int newCol, int oldRow, int oldCol); bool placeNewTile(); }; } template<> struct AppTraits<Apps::Twos> { static constexpr Apps app = Apps::Twos; static constexpr const char* icon = "2"; static Screens::Screen *Create(AppControllers& /*controllers*/) { return new Screens::Twos(); }; }; } }