#pragma once #include #include #include "components/datetime/DateTimeController.h" #include "components/brightness/BrightnessController.h" #include "components/fs/FS.h" #include "drivers/Cst816s.h" namespace Pinetime { namespace Controllers { class Settings { public: enum class ClockType : uint8_t { H24, H12 }; enum class Vibration : uint8_t { ON, OFF }; enum class WakeUpMode : uint8_t { SingleTap = 0, DoubleTap = 1, RaiseWrist = 2, }; Settings(Pinetime::Controllers::FS& fs); void Init(); void SaveSettings(); void SetClockFace(uint8_t face) { if (face != settings.clockFace) { settingsChanged = true; } settings.clockFace = face; }; uint8_t GetClockFace() const { return settings.clockFace; }; void SetPTSColorTime(uint8_t colorTime) { if (colorTime != settings.PTSColorTime) settingsChanged = true; settings.PTSColorTime = colorTime; }; uint8_t GetPTSColorTime() const { return settings.PTSColorTime; }; void SetPTSColorBar(uint8_t colorBar) { if (colorBar != settings.PTSColorBar) settingsChanged = true; settings.PTSColorBar = colorBar; }; uint8_t GetPTSColorBar() const { return settings.PTSColorBar; }; void SetPTSColorBG(uint8_t colorBG) { if (colorBG != settings.PTSColorBG) settingsChanged = true; settings.PTSColorBG = colorBG; }; uint8_t GetPTSColorBG() const { return settings.PTSColorBG; }; void SetAppMenu(uint8_t menu) { appMenu = menu; }; uint8_t GetAppMenu() { return appMenu; }; void SetSettingsMenu(uint8_t menu) { settingsMenu = menu; }; uint8_t GetSettingsMenu() const { return settingsMenu; }; void SetClockType(ClockType clocktype) { if (clocktype != settings.clockType) { settingsChanged = true; } settings.clockType = clocktype; }; ClockType GetClockType() const { return settings.clockType; }; void SetVibrationStatus(Vibration status) { if (status != settings.vibrationStatus) { settingsChanged = true; } settings.vibrationStatus = status; }; Vibration GetVibrationStatus() const { return settings.vibrationStatus; }; void SetScreenTimeOut(uint32_t timeout) { if (timeout != settings.screenTimeOut) { settingsChanged = true; } settings.screenTimeOut = timeout; }; uint32_t GetScreenTimeOut() const { return settings.screenTimeOut; }; void setWakeUpMode(WakeUpMode wakeUp, bool enabled) { if (!isWakeUpModeOn(wakeUp)) { settingsChanged = true; } settings.wakeUpMode.set(static_cast(wakeUp), enabled); // Handle special behavior if (enabled) { switch (wakeUp) { case WakeUpMode::SingleTap: settings.wakeUpMode.set(static_cast(WakeUpMode::DoubleTap), false); break; case WakeUpMode::DoubleTap: settings.wakeUpMode.set(static_cast(WakeUpMode::SingleTap), false); break; case WakeUpMode::RaiseWrist: break; } } }; std::bitset<3> getWakeUpModes() const { return settings.wakeUpMode; } bool isWakeUpModeOn(const WakeUpMode mode) const { return getWakeUpModes()[static_cast(mode)]; } void SetBrightness(Controllers::BrightnessController::Levels level) { if (level != settings.brightLevel) { settingsChanged = true; } settings.brightLevel = level; }; Controllers::BrightnessController::Levels GetBrightness() const { return settings.brightLevel; }; void SetStepsGoal( uint32_t goal ) { if ( goal != settings.stepsGoal ) { settingsChanged = true; } settings.stepsGoal = goal; }; uint32_t GetStepsGoal() const { return settings.stepsGoal; }; private: Pinetime::Controllers::FS& fs; static constexpr uint32_t settingsVersion = 0x0001; struct SettingsData { uint32_t version = settingsVersion; uint32_t stepsGoal = 10000; uint32_t screenTimeOut = 15000; ClockType clockType = ClockType::H24; Vibration vibrationStatus = Vibration::ON; uint8_t clockFace = 0; uint8_t PTSColorTime = 11; uint8_t PTSColorBar = 11; uint8_t PTSColorBG = 3; std::bitset<3> wakeUpMode {0}; Controllers::BrightnessController::Levels brightLevel = Controllers::BrightnessController::Levels::Medium; }; SettingsData settings; bool settingsChanged = false; uint8_t appMenu = 0; uint8_t settingsMenu = 0; void LoadSettingsFromFile(); void SaveSettingsToFile(); }; } }