#include "BrightnessController.h" #include #include "displayapp/screens/Symbols.h" #include "drivers/PinMap.h" using namespace Pinetime::Controllers; void BrightnessController::Init() { nrf_gpio_cfg_output(PinMap::LcdBacklight1); nrf_gpio_cfg_output(PinMap::LcdBacklight2); nrf_gpio_cfg_output(PinMap::LcdBacklight3); Set(level); } void BrightnessController::Set(BrightnessController::Levels level) { this->level = level; switch (level) { default: case Levels::High: nrf_gpio_pin_clear(PinMap::LcdBacklight1); nrf_gpio_pin_clear(PinMap::LcdBacklight2); nrf_gpio_pin_clear(PinMap::LcdBacklight3); break; case Levels::Medium: nrf_gpio_pin_clear(PinMap::LcdBacklight1); nrf_gpio_pin_clear(PinMap::LcdBacklight2); nrf_gpio_pin_set(PinMap::LcdBacklight3); break; case Levels::Low: nrf_gpio_pin_clear(PinMap::LcdBacklight1); nrf_gpio_pin_set(PinMap::LcdBacklight2); nrf_gpio_pin_set(PinMap::LcdBacklight3); break; case Levels::Off: nrf_gpio_pin_set(PinMap::LcdBacklight1); nrf_gpio_pin_set(PinMap::LcdBacklight2); nrf_gpio_pin_set(PinMap::LcdBacklight3); break; } } void BrightnessController::Lower() { switch (level) { case Levels::High: Set(Levels::Medium); break; case Levels::Medium: Set(Levels::Low); break; case Levels::Low: Set(Levels::Off); break; default: break; } } void BrightnessController::Higher() { switch (level) { case Levels::Off: Set(Levels::Low); break; case Levels::Low: Set(Levels::Medium); break; case Levels::Medium: Set(Levels::High); break; default: break; } } BrightnessController::Levels BrightnessController::Level() const { return level; } void BrightnessController::Backup() { backupLevel = level; } void BrightnessController::Restore() { Set(backupLevel); } void BrightnessController::Step() { switch (level) { case Levels::Low: Set(Levels::Medium); break; case Levels::Medium: Set(Levels::High); break; case Levels::High: Set(Levels::Low); break; default: break; } } const char* BrightnessController::GetIcon() { switch (level) { case Levels::Medium: return Applications::Screens::Symbols::brightnessMedium; case Levels::High: return Applications::Screens::Symbols::brightnessHigh; default: break; } return Applications::Screens::Symbols::brightnessLow; } const char* BrightnessController::ToString() { switch (level) { case Levels::Off: return "Off"; case Levels::Low: return "Low"; case Levels::Medium: return "Medium"; case Levels::High: return "High"; default: return "???"; } }