#include "utility/Math.h" #include <lvgl/src/lv_misc/lv_math.h> using namespace Pinetime::Utility; #ifndef PINETIME_IS_RECOVERY int16_t Pinetime::Utility::Asin(int16_t arg) { int16_t a = arg < 0 ? -arg : arg; int16_t angle = 45; int16_t low = 0; int16_t high = 90; while (low <= high) { int16_t sinAngle = _lv_trigo_sin(angle); int16_t sinAngleSub = _lv_trigo_sin(angle - 1); int16_t sinAngleAdd = _lv_trigo_sin(angle + 1); if (a >= sinAngleSub && a <= sinAngleAdd) { if (a <= (sinAngleSub + sinAngle) / 2) { angle--; } else if (a > (sinAngle + sinAngleAdd) / 2) { angle++; } break; } if (a < sinAngle) { high = angle - 1; } else { low = angle + 1; } angle = (low + high) / 2; } return arg < 0 ? -angle : angle; } #else int16_t Pinetime::Utility::Asin(int16_t /*arg*/) { return 0; } #endif