InfiniTime/src/displayapp/DisplayApp.cpp
Jed 12617ed1bf adds 2048 clone game
styles table


reads touch events


allows moving tiles


allows merging tiles


improves tile movement


allows merging tiles


adds score display


implements color


edit comments


adjust game logic


disallows double merges
2021-01-02 14:15:12 -06:00

283 lines
10 KiB
C++

#include "DisplayApp.h"
#include <libraries/log/nrf_log.h>
#include "components/battery/BatteryController.h"
#include "components/ble/BleController.h"
#include "components/datetime/DateTimeController.h"
#include "components/ble/NotificationManager.h"
#include "displayapp/screens/ApplicationList.h"
#include "displayapp/screens/Brightness.h"
#include "displayapp/screens/Clock.h"
#include "displayapp/screens/FirmwareUpdate.h"
#include "displayapp/screens/FirmwareValidation.h"
#include "displayapp/screens/Gauge.h"
#include "displayapp/screens/InfiniPaint.h"
#include "displayapp/screens/Paddle.h"
#include "displayapp/screens/Meter.h"
#include "displayapp/screens/Music.h"
#include "displayapp/screens/Notifications.h"
#include "displayapp/screens/SystemInfo.h"
#include "displayapp/screens/Tile.h"
#include "displayapp/screens/Twos.h"
#include "drivers/Cst816s.h"
#include "drivers/St7789.h"
#include "drivers/Watchdog.h"
#include "systemtask/SystemTask.h"
using namespace Pinetime::Applications;
DisplayApp::DisplayApp(Drivers::St7789 &lcd, Components::LittleVgl &lvgl, Drivers::Cst816S &touchPanel,
Controllers::Battery &batteryController, Controllers::Ble &bleController,
Controllers::DateTime &dateTimeController, Drivers::WatchdogView &watchdog,
System::SystemTask &systemTask,
Pinetime::Controllers::NotificationManager& notificationManager) :
lcd{lcd},
lvgl{lvgl},
batteryController{batteryController},
bleController{bleController},
dateTimeController{dateTimeController},
watchdog{watchdog},
touchPanel{touchPanel},
currentScreen{new Screens::Clock(this, dateTimeController, batteryController, bleController, notificationManager) },
systemTask{systemTask},
notificationManager{notificationManager} {
msgQueue = xQueueCreate(queueSize, itemSize);
onClockApp = true;
modal.reset(new Screens::Modal(this));
}
void DisplayApp::Start() {
if (pdPASS != xTaskCreate(DisplayApp::Process, "displayapp", 512, this, 0, &taskHandle))
APP_ERROR_HANDLER(NRF_ERROR_NO_MEM);
}
void DisplayApp::Process(void *instance) {
auto *app = static_cast<DisplayApp *>(instance);
NRF_LOG_INFO("displayapp task started!");
app->InitHw();
// Send a dummy notification to unlock the lvgl display driver for the first iteration
xTaskNotifyGive(xTaskGetCurrentTaskHandle());
while (1) {
app->Refresh();
}
}
void DisplayApp::InitHw() {
brightnessController.Init();
}
uint32_t acc = 0;
uint32_t count = 0;
bool toggle = true;
void DisplayApp::Refresh() {
TickType_t queueTimeout;
switch (state) {
case States::Idle:
IdleState();
queueTimeout = portMAX_DELAY;
break;
case States::Running:
RunningState();
queueTimeout = 20;
break;
default:
queueTimeout = portMAX_DELAY;
break;
}
Messages msg;
if (xQueueReceive(msgQueue, &msg, queueTimeout)) {
switch (msg) {
case Messages::GoToSleep:
brightnessController.Backup();
while(brightnessController.Level() != Controllers::BrightnessController::Levels::Off) {
brightnessController.Lower();
vTaskDelay(100);
}
lcd.DisplayOff();
systemTask.PushMessage(System::SystemTask::Messages::OnDisplayTaskSleeping);
state = States::Idle;
break;
case Messages::GoToRunning:
lcd.DisplayOn();
brightnessController.Restore();
state = States::Running;
break;
case Messages::UpdateDateTime:
// modal->Show();
break;
case Messages::UpdateBleConnection:
// clockScreen.SetBleConnectionState(bleController.IsConnected() ? Screens::Clock::BleConnectionStates::Connected : Screens::Clock::BleConnectionStates::NotConnected);
break;
case Messages::UpdateBatteryLevel:
// clockScreen.SetBatteryPercentRemaining(batteryController.PercentRemaining());
break;
case Messages::NewNotification: {
if(onClockApp) {
currentScreen.reset(nullptr);
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
onClockApp = false;
currentScreen.reset(new Screens::Notifications(this, notificationManager, Screens::Notifications::Modes::Preview));
}
}
break;
case Messages::TouchEvent: {
if (state != States::Running) break;
auto gesture = OnTouchEvent();
if(!currentScreen->OnTouchEvent(gesture)) {
switch (gesture) {
case TouchEvents::SwipeUp:
currentScreen->OnButtonPushed();
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
break;
case TouchEvents::SwipeDown:
currentScreen->OnButtonPushed();
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Down);
break;
default:
break;
}
}
}
break;
case Messages::ButtonPushed:
if(onClockApp)
systemTask.PushMessage(System::SystemTask::Messages::GoToSleep);
else {
auto buttonUsedByApp = currentScreen->OnButtonPushed();
if (!buttonUsedByApp) {
systemTask.PushMessage(System::SystemTask::Messages::GoToSleep);
} else {
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
}
}
// lvgl.SetFullRefresh(components::LittleVgl::FullRefreshDirections::Down);
// currentScreen.reset(nullptr);
// if(toggle) {
// currentScreen.reset(new Screens::Tile(this));
// toggle = false;
// } else {
// currentScreen.reset(new Screens::Clock(this, dateTimeController, batteryController, bleController));
// toggle = true;
// }
break;
case Messages::BleFirmwareUpdateStarted:
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Down);
currentScreen.reset(nullptr);
currentScreen.reset(new Screens::FirmwareUpdate(this, bleController));
onClockApp = false;
break;
}
}
if(state != States::Idle && touchMode == TouchModes::Polling) {
auto info = touchPanel.GetTouchInfo();
if(info.action == 2) {// 2 = contact
if(!currentScreen->OnTouchEvent(info.x, info.y)) {
lvgl.SetNewTapEvent(info.x, info.y);
}
}
}
}
void DisplayApp::RunningState() {
// clockScreen.SetCurrentDateTime(dateTimeController.CurrentDateTime());
if(!currentScreen->Refresh()) {
currentScreen.reset(nullptr);
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
onClockApp = false;
switch(nextApp) {
case Apps::None:
case Apps::Launcher: currentScreen.reset(new Screens::ApplicationList(this)); break;
case Apps::Clock:
currentScreen.reset(new Screens::Clock(this, dateTimeController, batteryController, bleController, notificationManager));
onClockApp = true;
break;
// case Apps::Test: currentScreen.reset(new Screens::Message(this)); break;
case Apps::SysInfo: currentScreen.reset(new Screens::SystemInfo(this, dateTimeController, batteryController, brightnessController, bleController, watchdog)); break;
case Apps::Meter: currentScreen.reset(new Screens::Meter(this)); break;
case Apps::Twos: currentScreen.reset(new Screens::Twos(this)); break;
case Apps::Gauge: currentScreen.reset(new Screens::Gauge(this)); break;
case Apps::Paint: currentScreen.reset(new Screens::InfiniPaint(this, lvgl)); break;
case Apps::Paddle: currentScreen.reset(new Screens::Paddle(this, lvgl)); break;
case Apps::Brightness : currentScreen.reset(new Screens::Brightness(this, brightnessController)); break;
case Apps::Music : currentScreen.reset(new Screens::Music(this, systemTask.nimble().music())); break;
case Apps::FirmwareValidation: currentScreen.reset(new Screens::FirmwareValidation(this, validator)); break;
case Apps::Notifications: currentScreen.reset(new Screens::Notifications(this, notificationManager, Screens::Notifications::Modes::Normal)); break;
}
nextApp = Apps::None;
}
lv_task_handler();
}
void DisplayApp::IdleState() {
}
void DisplayApp::PushMessage(DisplayApp::Messages msg) {
BaseType_t xHigherPriorityTaskWoken;
xHigherPriorityTaskWoken = pdFALSE;
xQueueSendFromISR(msgQueue, &msg, &xHigherPriorityTaskWoken);
if (xHigherPriorityTaskWoken) {
/* Actual macro used here is port specific. */
// TODO : should I do something here?
}
}
TouchEvents DisplayApp::OnTouchEvent() {
auto info = touchPanel.GetTouchInfo();
if(info.isTouch) {
switch(info.gesture) {
case Pinetime::Drivers::Cst816S::Gestures::SingleTap:
if(touchMode == TouchModes::Gestures)
lvgl.SetNewTapEvent(info.x, info.y);
return TouchEvents::Tap;
case Pinetime::Drivers::Cst816S::Gestures::LongPress:
return TouchEvents::LongTap;
case Pinetime::Drivers::Cst816S::Gestures::DoubleTap:
return TouchEvents::DoubleTap;
case Pinetime::Drivers::Cst816S::Gestures::SlideRight:
return TouchEvents::SwipeRight;
case Pinetime::Drivers::Cst816S::Gestures::SlideLeft:
return TouchEvents::SwipeLeft;
case Pinetime::Drivers::Cst816S::Gestures::SlideDown:
return TouchEvents::SwipeDown;
case Pinetime::Drivers::Cst816S::Gestures::SlideUp:
return TouchEvents::SwipeUp;
case Pinetime::Drivers::Cst816S::Gestures::None:
default:
return TouchEvents::None;
}
}
return TouchEvents::None;
}
void DisplayApp::StartApp(Apps app) {
nextApp = app;
}
void DisplayApp::SetFullRefresh(DisplayApp::FullRefreshDirections direction) {
switch(direction){
case DisplayApp::FullRefreshDirections::Down:
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Down);
break;
case DisplayApp::FullRefreshDirections::Up:
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
break;
default: break;
}
}
void DisplayApp::SetTouchMode(DisplayApp::TouchModes mode) {
touchMode = mode;
}