InfiniTime/src/displayapp/screens/settings/Settings.cpp
Joaquim 1d3742e14f Big UI and navigation Rewrite
new navigation
add some color to the apps
redesign menus
new settings menu
new quick settings
code clean up
size reduction by converting navigation images to font
and more...
2021-04-04 03:08:51 +01:00

69 lines
2 KiB
C++

#include "Settings.h"
#include <lvgl/lvgl.h>
#include <array>
#include "displayapp/screens/List.h"
#include "displayapp/Apps.h"
#include "displayapp/DisplayApp.h"
#include "displayapp/screens/Symbols.h"
using namespace Pinetime::Applications::Screens;
Settings::Settings(
Pinetime::Applications::DisplayApp *app,
Pinetime::Controllers::Settings &settingsController) :
Screen(app),
settingsController{settingsController},
screens{app,
settingsController.GetSettingsMenu(),
{
[this]() -> std::unique_ptr<Screen> { return CreateScreen1(); },
[this]() -> std::unique_ptr<Screen> { return CreateScreen2(); }
},
Screens::ScreenListModes::UpDown
} {}
Settings::~Settings() {
lv_obj_clean(lv_scr_act());
}
bool Settings::Refresh() {
if(running)
running = screens.Refresh();
return running;
}
bool Settings::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
return screens.OnTouchEvent(event);
}
std::unique_ptr<Screen> Settings::CreateScreen1() {
std::array<Screens::List::Applications, 4> applications {
{
{Symbols::sun, "Display", Apps::SettingDisplay},
{Symbols::clock, "Wake Up", Apps::SettingWakeUp},
{Symbols::clock, "Time format", Apps::SettingTimeFormat},
{Symbols::clock, "Watch face", Apps::SettingWatchFace},
}
};
return std::unique_ptr<Screen>(new Screens::List(0, 2, app, settingsController, applications));
}
std::unique_ptr<Screen> Settings::CreateScreen2() {
std::array<Screens::List::Applications, 4> applications {
{
{Symbols::batteryHalf, "Battery", Apps::BatteryInfo},
{Symbols::check, "Firmware", Apps::FirmwareValidation},
{Symbols::list, "About", Apps::SysInfo},
{"", "", Apps::None},
}
};
return std::unique_ptr<Screen>(new Screens::List(1, 2, app, settingsController, applications));
}