167a0ffc87
PoC of user interaction with 3 screen (clock, menu and app).
40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
#pragma once
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#include <cstdint>
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#include <chrono>
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#include <Components/Gfx/Gfx.h>
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#include "Screen.h"
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#include <bits/unique_ptr.h>
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#include "../Fonts/lcdfont14.h"
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#include "../Fonts/lcdfont70.h"
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#include "../../Version.h"
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#include <lvgl/src/lv_core/lv_style.h>
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class Message : public Screen{
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public:
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explicit Message(DisplayApp* app, Components::Gfx& gfx);
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~Message() override;
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void Refresh(bool fullRefresh) override;
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void OnObjectEvent(lv_obj_t* obj, lv_event_t event);
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void OnButtonPushed() override { nextScreen = Screen::NextScreen::Menu; }
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private:
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const FONT_INFO largeFont {lCD_70ptFontInfo.height, lCD_70ptFontInfo.startChar, lCD_70ptFontInfo.endChar, lCD_70ptFontInfo.spacePixels, lCD_70ptFontInfo.charInfo, lCD_70ptFontInfo.data};
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const FONT_INFO smallFont {lCD_14ptFontInfo.height, lCD_14ptFontInfo.startChar, lCD_14ptFontInfo.endChar, lCD_14ptFontInfo.spacePixels, lCD_14ptFontInfo.charInfo, lCD_14ptFontInfo.data};
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lv_style_t* labelStyle;
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lv_obj_t * label;
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lv_obj_t* backgroundLabel;
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lv_obj_t * button;
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lv_obj_t * labelClick;
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uint32_t clickCount = 0 ;
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uint32_t previousClickCount = 0;
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};
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}
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}
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}
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