InfiniTime/src/displayapp/screens/Music.h
Joaquim 1d3742e14f Big UI and navigation Rewrite
new navigation
add some color to the apps
redesign menus
new settings menu
new quick settings
code clean up
size reduction by converting navigation images to font
and more...
2021-04-04 03:08:51 +01:00

89 lines
2.3 KiB
C++

/* Copyright (C) 2020 JF, Adam Pigg, Avamander
This file is part of InfiniTime.
InfiniTime is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
InfiniTime is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <FreeRTOS.h>
#include <lvgl/src/lv_core/lv_obj.h>
#include <string>
#include "Screen.h"
namespace Pinetime {
namespace Controllers {
class MusicService;
}
namespace Applications {
namespace Screens {
class Music : public Screen {
public:
Music(DisplayApp *app, Pinetime::Controllers::MusicService &music);
~Music() override;
bool Refresh() override;
void OnObjectEvent(lv_obj_t *obj, lv_event_t event);
private:
bool OnTouchEvent(TouchEvents event);
void UpdateLength();
lv_obj_t *btnPrev;
lv_obj_t *btnPlayPause;
lv_obj_t *btnNext;
lv_obj_t *btnVolDown;
lv_obj_t *btnVolUp;
lv_obj_t *txtArtist;
lv_obj_t *txtTrack;
lv_obj_t *txtPlayPause;
lv_obj_t *imgDisc;
lv_obj_t *imgDiscAnim;
lv_obj_t *txtTrackDuration;
/** For the spinning disc animation */
bool frameB;
bool displayVolumeButtons = false;
Pinetime::Controllers::MusicService &musicService;
std::string artist;
std::string album;
std::string track;
/** Total length in seconds */
int totalLength;
/** Current length in seconds */
int currentLength;
/** Last length */
int lastLength;
/** Last time an animation update or timer was incremented */
TickType_t lastIncrement;
bool playing;
/** Watchapp */
};
}
}
}