9ee1160578
* Reset timer by long pressing on the button * Consider press_lost as released Otherwise the bar would keep increasing if the finger slid off the button
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
#pragma once
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#include "displayapp/screens/Screen.h"
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#include "components/datetime/DateTimeController.h"
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#include "systemtask/SystemTask.h"
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#include "displayapp/LittleVgl.h"
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#include "displayapp/widgets/Counter.h"
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#include <lvgl/lvgl.h>
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#include "components/timer/TimerController.h"
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namespace Pinetime::Applications::Screens {
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class Timer : public Screen {
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public:
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Timer(DisplayApp* app, Controllers::TimerController& timerController);
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~Timer() override;
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void Refresh() override;
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void Reset();
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void ToggleRunning();
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void ButtonPressed();
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void MaskReset();
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private:
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void SetTimerRunning();
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void SetTimerStopped();
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void UpdateMask();
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Controllers::TimerController& timerController;
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lv_obj_t* msecTime;
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lv_obj_t* btnPlayPause;
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lv_obj_t* txtPlayPause;
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lv_obj_t* btnObjectMask;
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lv_obj_t* highlightObjectMask;
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lv_objmask_mask_t* btnMask;
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lv_objmask_mask_t* highlightMask;
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lv_task_t* taskRefresh;
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Widgets::Counter minuteCounter = Widgets::Counter(0, 59, jetbrains_mono_76);
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Widgets::Counter secondCounter = Widgets::Counter(0, 59, jetbrains_mono_76);
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bool buttonPressing = false;
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int maskPosition = 0;
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TickType_t pressTime;
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};
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}
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