89 lines
2.5 KiB
C++
89 lines
2.5 KiB
C++
#include <libraries/svc/nrf_svci.h>
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#include "Gfx.h"
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#include "../../drivers/St7789.h"
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using namespace Pinetime::Components;
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Gfx::Gfx(Pinetime::Drivers::St7789 &lcd) : lcd{lcd} {
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lcd.Init();
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}
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void Gfx::ClearScreen() {
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lcd.FillRectangle(0, 0, width, height, 0x0000);
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}
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void Gfx::FillRectangle(uint8_t x, uint8_t y, uint8_t width, uint8_t height, uint16_t color) {
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lcd.FillRectangle(x, y, width, height, color);
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}
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void Gfx::DrawString(uint8_t x, uint8_t y, uint16_t color, const char *text, const FONT_INFO *p_font, bool wrap) {
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if (y > (height - p_font->height)) {
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// Not enough space to write even single char.
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return;
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}
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uint8_t current_x = x;
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uint8_t current_y = y;
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for (size_t i = 0; text[i] != '\0'; i++) {
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if (text[i] == '\n') {
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current_x = x;
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current_y += p_font->height + p_font->height / 10;
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} else {
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DrawChar(p_font, (uint8_t) text[i], ¤t_x, current_y, color);
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}
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uint8_t char_idx = text[i] - p_font->startChar;
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uint16_t char_width = text[i] == ' ' ? (p_font->height / 2) : p_font->charInfo[char_idx].widthBits;
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if (current_x > (width - char_width)) {
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if (wrap) {
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current_x = x;
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current_y += p_font->height + p_font->height / 10;
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} else {
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break;
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}
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if (y > (height - p_font->height)) {
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break;
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}
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}
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}
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}
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void Gfx::DrawChar(const FONT_INFO *font, uint8_t c, uint8_t *x, uint8_t y, uint16_t color) {
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uint8_t char_idx = c - font->startChar;
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uint16_t bytes_in_line = CEIL_DIV(font->charInfo[char_idx].widthBits, 8);
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if (c == ' ') {
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*x += font->height / 2;
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return;
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}
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// TODO For now, LCD and SPI driver start a new transfer (cs pin + set address windows + write byte) FOR EACH PIXEL!
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// This could be improved by setting CS pin, DC pin and address window ONLY ONCE for the whole character
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lcd.BeginDrawBuffer(*x, y, bytes_in_line*8, font->height);
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uint16_t bg = 0x0000;
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for (uint16_t i = 0; i < font->height; i++) {
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for (uint16_t j = 0; j < bytes_in_line; j++) {
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for (uint8_t k = 0; k < 8; k++) {
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if ((1 << (7 - k)) &
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font->data[font->charInfo[char_idx].offset + i * bytes_in_line + j]) {
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lcd.NextDrawBuffer(reinterpret_cast<uint8_t *>(&color), 2);
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}
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else {
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lcd.NextDrawBuffer(reinterpret_cast<uint8_t *>(&bg), 2);
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}
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}
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}
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}
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lcd.EndDrawBuffer();
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*x += font->charInfo[char_idx].widthBits + font->spacePixels;
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}
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void Gfx::pixel_draw(uint8_t x, uint8_t y, uint16_t color) {
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lcd.DrawPixel(x, y, color);
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}
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