InfiniTime/src/displayapp/screens/Motion.cpp
Riku Isokoski aa32159c00 Tweak gamma on ST7789 and match UI colors
This change will increase the color accuracy of the PineTime and make UI
development with the simulator easier.
2022-04-25 15:50:26 +03:00

62 lines
2.4 KiB
C++

#include "displayapp/screens/Motion.h"
#include <lvgl/lvgl.h>
#include "displayapp/DisplayApp.h"
using namespace Pinetime::Applications::Screens;
Motion::Motion(Pinetime::Applications::DisplayApp* app, Controllers::MotionController& motionController)
: Screen(app), motionController {motionController} {
chart = lv_chart_create(lv_scr_act(), NULL);
lv_obj_set_size(chart, 240, 240);
lv_obj_align(chart, NULL, LV_ALIGN_IN_TOP_MID, 0, 0);
lv_chart_set_type(chart, LV_CHART_TYPE_LINE); /*Show lines and points too*/
// lv_chart_set_series_opa(chart, LV_OPA_70); /*Opacity of the data series*/
// lv_chart_set_series_width(chart, 4); /*Line width and point radious*/
lv_chart_set_range(chart, -1100, 1100);
lv_chart_set_update_mode(chart, LV_CHART_UPDATE_MODE_SHIFT);
lv_chart_set_point_count(chart, 10);
/*Add 3 data series*/
ser1 = lv_chart_add_series(chart, LV_COLOR_RED);
ser2 = lv_chart_add_series(chart, LV_COLOR_MAKE(0x0, 0xb0, 0x0));
ser3 = lv_chart_add_series(chart, LV_COLOR_YELLOW);
lv_chart_init_points(chart, ser1, 0);
lv_chart_init_points(chart, ser2, 0);
lv_chart_init_points(chart, ser3, 0);
lv_chart_refresh(chart); /*Required after direct set*/
label = lv_label_create(lv_scr_act(), NULL);
lv_label_set_text_fmt(label, "X #FF0000 %d# Y #00B000 %d# Z #FFFF00 %d#", 0, 0, 0);
lv_label_set_align(label, LV_LABEL_ALIGN_CENTER);
lv_obj_align(label, NULL, LV_ALIGN_IN_TOP_MID, 0, 10);
lv_label_set_recolor(label, true);
labelStep = lv_label_create(lv_scr_act(), NULL);
lv_obj_align(labelStep, chart, LV_ALIGN_IN_BOTTOM_LEFT, 0, 0);
lv_label_set_text_static(labelStep, "Steps ---");
taskRefresh = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);
}
Motion::~Motion() {
lv_task_del(taskRefresh);
lv_obj_clean(lv_scr_act());
}
void Motion::Refresh() {
lv_chart_set_next(chart, ser1, motionController.X());
lv_chart_set_next(chart, ser2, motionController.Y());
lv_chart_set_next(chart, ser3, motionController.Z());
lv_label_set_text_fmt(labelStep, "Steps %lu", motionController.NbSteps());
lv_label_set_text_fmt(label,
"X #FF0000 %d# Y #00B000 %d# Z #FFFF00 %d#",
motionController.X() / 0x10,
motionController.Y() / 0x10,
motionController.Z() / 0x10);
lv_obj_align(label, NULL, LV_ALIGN_IN_TOP_MID, 0, 10);
}