InfiniTime/src/displayapp/screens/settings/SettingBluetooth.cpp
JF 4ca2112890
Emit the message BleRadioEnableToggle to DisplayApp only if the enable state of the radio has actually changed. ()
This fixes an issue where the BLE connected logo would disappear when opening and closing the BLE setting (without changing it) while InfiniTime was already connected to a companion app.

Co-authored-by: JustScott <development@justscott.me>
2024-03-15 09:20:19 +01:00

60 lines
1.7 KiB
C++

#include "displayapp/screens/settings/SettingBluetooth.h"
#include <lvgl/lvgl.h>
#include "displayapp/DisplayApp.h"
#include "displayapp/Messages.h"
#include "displayapp/screens/Styles.h"
#include "displayapp/screens/Screen.h"
#include "displayapp/screens/Symbols.h"
using namespace Pinetime::Applications::Screens;
namespace {
struct Option {
const char* name;
bool radioEnabled;
};
constexpr std::array<Option, 2> options = {{
{"Enabled", true},
{"Disabled", false},
}};
std::array<CheckboxList::Item, CheckboxList::MaxItems> CreateOptionArray() {
std::array<Pinetime::Applications::Screens::CheckboxList::Item, CheckboxList::MaxItems> optionArray;
for (size_t i = 0; i < CheckboxList::MaxItems; i++) {
if (i >= options.size()) {
optionArray[i].name = "";
optionArray[i].enabled = false;
} else {
optionArray[i].name = options[i].name;
optionArray[i].enabled = true;
}
}
return optionArray;
};
}
SettingBluetooth::SettingBluetooth(Pinetime::Applications::DisplayApp* app, Pinetime::Controllers::Settings& settingsController)
: app {app},
settings {settingsController},
checkboxList(
0,
1,
"Bluetooth",
Symbols::bluetooth,
settingsController.GetBleRadioEnabled() ? 0 : 1,
[this](uint32_t index) {
const bool priorMode = settings.GetBleRadioEnabled();
const bool newMode = options[index].radioEnabled;
if (newMode != priorMode) {
settings.SetBleRadioEnabled(newMode);
this->app->PushMessage(Pinetime::Applications::Display::Messages::BleRadioEnableToggle);
}
},
CreateOptionArray()) {
}
SettingBluetooth::~SettingBluetooth() {
lv_obj_clean(lv_scr_act());
}