cdf99b08f4
This reverts commit 1d43adcdfa
.
80 lines
2.6 KiB
C++
80 lines
2.6 KiB
C++
#pragma once
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#include <lvgl/lvgl.h>
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#include <cstdint>
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#include <memory>
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#include "Screen.h"
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#include "components/ble/NotificationManager.h"
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#include "components/motor/MotorController.h"
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namespace Pinetime {
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namespace Controllers {
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class AlertNotificationService;
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}
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namespace Applications {
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namespace Screens {
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class Notifications : public Screen {
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public:
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enum class Modes { Normal, Preview };
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explicit Notifications(DisplayApp* app,
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Pinetime::Controllers::NotificationManager& notificationManager,
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Pinetime::Controllers::AlertNotificationService& alertNotificationService,
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Pinetime::Controllers::MotorController& motorController,
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Modes mode);
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~Notifications() override;
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void Refresh() override;
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bool OnTouchEvent(Pinetime::Applications::TouchEvents event) override;
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class NotificationItem {
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public:
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NotificationItem(const char* title,
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const char* msg,
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uint8_t notifNr,
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Controllers::NotificationManager::Categories,
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uint8_t notifNb,
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Modes mode,
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Pinetime::Controllers::AlertNotificationService& alertNotificationService);
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~NotificationItem();
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bool IsRunning() const {
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return running;
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}
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void OnCallButtonEvent(lv_obj_t*, lv_event_t event);
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private:
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lv_obj_t* container1;
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lv_obj_t* bt_accept;
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lv_obj_t* bt_mute;
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lv_obj_t* bt_reject;
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lv_obj_t* label_accept;
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lv_obj_t* label_mute;
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lv_obj_t* label_reject;
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Modes mode;
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Pinetime::Controllers::AlertNotificationService& alertNotificationService;
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bool running = true;
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};
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private:
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struct NotificationData {
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const char* title;
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const char* text;
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};
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Pinetime::Controllers::NotificationManager& notificationManager;
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Pinetime::Controllers::AlertNotificationService& alertNotificationService;
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Modes mode = Modes::Normal;
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std::unique_ptr<NotificationItem> currentItem;
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Controllers::NotificationManager::Notification::Id currentId;
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bool validDisplay = false;
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lv_point_t timeoutLinePoints[2] {{0, 1}, {239, 1}};
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lv_obj_t* timeoutLine = nullptr;
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uint32_t timeoutTickCountStart;
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uint32_t timeoutTickCountEnd;
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lv_task_t* taskRefresh;
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};
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}
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}
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}
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