InfiniTime/src/displayapp/screens/WatchFacePineTimeStyle.h
Riku Isokoski 8160748733 Force full screen refresh with a rounder function
When the screen switches, the full screen needs to be refreshed for the
hardware scrolling to work. This was enforced with backgroundLabels, but
is simpler to do with a rounder function.
2022-05-08 13:21:27 +02:00

114 lines
3.7 KiB
C++

#pragma once
#include <lvgl/src/lv_core/lv_obj.h>
#include <chrono>
#include <cstdint>
#include <memory>
#include "displayapp/screens/Screen.h"
#include "displayapp/Colors.h"
#include "components/datetime/DateTimeController.h"
#include "components/ble/BleController.h"
#include <displayapp/screens/BatteryIcon.h>
namespace Pinetime {
namespace Controllers {
class Settings;
class Battery;
class Ble;
class NotificationManager;
class HeartRateController;
class MotionController;
}
namespace Applications {
namespace Screens {
class WatchFacePineTimeStyle : public Screen {
public:
WatchFacePineTimeStyle(DisplayApp* app,
Controllers::DateTime& dateTimeController,
Controllers::Battery& batteryController,
Controllers::Ble& bleController,
Controllers::NotificationManager& notificatioManager,
Controllers::Settings& settingsController,
Controllers::MotionController& motionController);
~WatchFacePineTimeStyle() override;
bool OnTouchEvent(TouchEvents event) override;
bool OnButtonPushed() override;
void Refresh() override;
void UpdateSelected(lv_obj_t *object, lv_event_t event);
private:
uint8_t displayedHour = -1;
uint8_t displayedMinute = -1;
uint16_t currentYear = 1970;
Controllers::DateTime::Months currentMonth = Pinetime::Controllers::DateTime::Months::Unknown;
Controllers::DateTime::Days currentDayOfWeek = Pinetime::Controllers::DateTime::Days::Unknown;
uint8_t currentDay = 0;
uint32_t savedTick = 0;
DirtyValue<uint8_t> batteryPercentRemaining {};
DirtyValue<bool> isCharging {};
DirtyValue<bool> bleState {};
DirtyValue<bool> bleRadioEnabled {};
DirtyValue<std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds>> currentDateTime {};
DirtyValue<bool> motionSensorOk {};
DirtyValue<uint32_t> stepCount {};
DirtyValue<bool> notificationState {};
static Pinetime::Controllers::Settings::Colors GetNext(Controllers::Settings::Colors color);
static Pinetime::Controllers::Settings::Colors GetPrevious(Controllers::Settings::Colors color);
lv_obj_t* btnNextTime;
lv_obj_t* btnPrevTime;
lv_obj_t* btnNextBar;
lv_obj_t* btnPrevBar;
lv_obj_t* btnNextBG;
lv_obj_t* btnPrevBG;
lv_obj_t* btnReset;
lv_obj_t* btnRandom;
lv_obj_t* btnClose;
lv_obj_t* timebar;
lv_obj_t* sidebar;
lv_obj_t* timeDD1;
lv_obj_t* timeDD2;
lv_obj_t* timeAMPM;
lv_obj_t* dateDayOfWeek;
lv_obj_t* dateDay;
lv_obj_t* dateMonth;
lv_obj_t* plugIcon;
lv_obj_t* bleIcon;
lv_obj_t* calendarOuter;
lv_obj_t* calendarInner;
lv_obj_t* calendarBar1;
lv_obj_t* calendarBar2;
lv_obj_t* calendarCrossBar1;
lv_obj_t* calendarCrossBar2;
lv_obj_t* notificationIcon;
lv_obj_t* stepGauge;
lv_obj_t* btnSet;
lv_obj_t* lbl_btnSet;
lv_color_t needle_colors[1];
BatteryIcon batteryIcon;
Controllers::DateTime& dateTimeController;
Controllers::Battery& batteryController;
Controllers::Ble& bleController;
Controllers::NotificationManager& notificatioManager;
Controllers::Settings& settingsController;
Controllers::MotionController& motionController;
void SetBatteryIcon();
void CloseMenu();
void AlignIcons();
lv_task_t* taskRefresh;
};
}
}
}