InfiniTime/src/components/motion/MotionController.cpp
Isaac 9e128c838e
ShakeWake: Fixed instant wake after sleep issue in certain positions ()
* ShakeWake: Fixed instant wake after sleep issue in certain positions

Add lastX var to track the previous x acceleration for correct calculation of speed.

Reorder axes for clarity.

---------

Co-authored-by: Isaac <114504394+isaacc27@users.noreply.github.com>
Co-authored-by: FintasticMan <52415484+FintasticMan@users.noreply.github.com>
2023-06-17 17:37:53 +02:00

78 lines
1.9 KiB
C++

#include "components/motion/MotionController.h"
#include <task.h>
using namespace Pinetime::Controllers;
void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps) {
if (this->nbSteps != nbSteps && service != nullptr) {
service->OnNewStepCountValue(nbSteps);
}
if (service != nullptr && (this->x != x || this->y != y || this->z != z)) {
service->OnNewMotionValues(x, y, z);
}
lastTime = time;
time = xTaskGetTickCount();
lastX = this->x;
this->x = x;
lastY = this->y;
this->y = y;
lastZ = this->z;
this->z = z;
int32_t deltaSteps = nbSteps - this->nbSteps;
if (deltaSteps > 0) {
currentTripSteps += deltaSteps;
}
this->nbSteps = nbSteps;
}
bool MotionController::ShouldRaiseWake(bool isSleeping) {
if ((x + 335) <= 670 && z < 0) {
if (!isSleeping) {
if (y <= 0) {
return false;
}
lastYForRaiseWake = 0;
return false;
}
if (y >= 0) {
lastYForRaiseWake = 0;
return false;
}
if (y + 230 < lastYForRaiseWake) {
lastYForRaiseWake = y;
return true;
}
}
return false;
}
bool MotionController::ShouldShakeWake(uint16_t thresh) {
/* Currently Polling at 10hz, If this ever goes faster scalar and EMA might need adjusting */
int32_t speed = std::abs(z - lastZ + (y / 2) - (lastY / 2) + (x / 4) - (lastX / 4)) / (time - lastTime) * 100;
//(.2 * speed) + ((1 - .2) * accumulatedSpeed);
// implemented without floats as .25Alpha
accumulatedSpeed = (speed / 5) + ((accumulatedSpeed / 5) * 4);
return accumulatedSpeed > thresh;
}
void MotionController::Init(Pinetime::Drivers::Bma421::DeviceTypes types) {
switch (types) {
case Drivers::Bma421::DeviceTypes::BMA421:
this->deviceType = DeviceTypes::BMA421;
break;
case Drivers::Bma421::DeviceTypes::BMA425:
this->deviceType = DeviceTypes::BMA425;
break;
default:
this->deviceType = DeviceTypes::Unknown;
break;
}
}