InfiniTime/src/displayapp/screens/Timer.h
Riku Isokoski 8160748733 Force full screen refresh with a rounder function
When the screen switches, the full screen needs to be refreshed for the
hardware scrolling to work. This was enforced with backgroundLabels, but
is simpler to do with a rounder function.
2022-05-08 13:21:27 +02:00

42 lines
1 KiB
C++

#pragma once
#include "displayapp/screens/Screen.h"
#include "components/datetime/DateTimeController.h"
#include "systemtask/SystemTask.h"
#include "displayapp/LittleVgl.h"
#include "components/timer/TimerController.h"
namespace Pinetime::Applications::Screens {
class Timer : public Screen {
public:
enum class Modes { Normal, Done };
Timer(DisplayApp* app, Controllers::TimerController& timerController);
~Timer() override;
void Refresh() override;
void SetDone();
void OnButtonEvent(lv_obj_t* obj, lv_event_t event);
private:
void CreateButtons();
bool running;
uint8_t secondsToSet = 0;
uint8_t minutesToSet = 0;
Controllers::TimerController& timerController;
lv_obj_t* time;
lv_obj_t* msecTime;
lv_obj_t* btnPlayPause;
lv_obj_t* txtPlayPause;
lv_obj_t* btnMinutesUp;
lv_obj_t* btnMinutesDown;
lv_obj_t* btnSecondsUp;
lv_obj_t* btnSecondsDown;
lv_obj_t* txtMUp;
lv_obj_t* txtMDown;
lv_obj_t* txtSUp;
lv_obj_t* txtSDown;
lv_task_t* taskRefresh;
};
}