InfiniTime/src/displayapp/screens/FirmwareValidation.cpp
2021-01-28 17:13:28 +00:00

88 lines
3.1 KiB
C++

#include "FirmwareValidation.h"
#include <lvgl/lvgl.h>
#include "Version.h"
#include "components/firmwarevalidator/FirmwareValidator.h"
#include "../DisplayApp.h"
using namespace Pinetime::Applications::Screens;
namespace {
static void ButtonEventHandler(lv_obj_t * obj, lv_event_t event)
{
FirmwareValidation* screen = static_cast<FirmwareValidation *>(obj->user_data);
screen->OnButtonEvent(obj, event);
}
}
FirmwareValidation::FirmwareValidation(Pinetime::Applications::DisplayApp *app,
Pinetime::Controllers::FirmwareValidator &validator)
: Screen{app}, validator{validator} {
labelVersionInfo = lv_label_create(lv_scr_act(), nullptr);
lv_obj_align(labelVersionInfo, nullptr, LV_ALIGN_IN_TOP_LEFT, 0, 0);
lv_label_set_text(labelVersionInfo, "Version : ");
lv_label_set_align(labelVersionInfo, LV_LABEL_ALIGN_LEFT);
labelVersionValue = lv_label_create(lv_scr_act(), nullptr);
lv_obj_align(labelVersionValue, labelVersionInfo, LV_ALIGN_OUT_RIGHT_MID, 0, 0);
lv_label_set_recolor(labelVersionValue, true);
sprintf(version, "%ld.%ld.%ld", Version::Major(), Version::Minor(), Version::Patch());
lv_label_set_text(labelVersionValue, version);
labelIsValidated = lv_label_create(lv_scr_act(), nullptr);
lv_obj_align(labelIsValidated, nullptr, LV_ALIGN_IN_TOP_LEFT, 0, 50);
lv_label_set_recolor(labelIsValidated, true);
lv_label_set_long_mode(labelIsValidated, LV_LABEL_LONG_BREAK);
lv_obj_set_width(labelIsValidated, 240);
if(validator.IsValidated())
lv_label_set_text(labelIsValidated, "You have already\n#00ff00 validated# this firmware#");
else {
lv_label_set_text(labelIsValidated,
"Please #00ff00 Validate# this version or\n#ff0000 Reset# to rollback to the previous version.");
buttonValidate = lv_btn_create(lv_scr_act(), nullptr);
lv_obj_align(buttonValidate, NULL, LV_ALIGN_IN_BOTTOM_LEFT, 0, 0);
buttonValidate->user_data = this;
lv_obj_set_event_cb(buttonValidate, ButtonEventHandler);
labelButtonValidate = lv_label_create(buttonValidate, nullptr);
lv_label_set_recolor(labelButtonValidate, true);
lv_label_set_text(labelButtonValidate, "#00ff00 Validate#");
buttonReset = lv_btn_create(lv_scr_act(), nullptr);
buttonReset->user_data = this;
lv_obj_align(buttonReset, nullptr, LV_ALIGN_IN_BOTTOM_RIGHT, 0, 0);
lv_obj_set_event_cb(buttonReset, ButtonEventHandler);
labelButtonReset = lv_label_create(buttonReset, nullptr);
lv_label_set_recolor(labelButtonReset, true);
lv_label_set_text(labelButtonReset, "#ff0000 Reset#");
}
}
FirmwareValidation::~FirmwareValidation() {
lv_obj_clean(lv_scr_act());
}
bool FirmwareValidation::Refresh() {
return running;
}
bool FirmwareValidation::OnButtonPushed() {
running = false;
return true;
}
void FirmwareValidation::OnButtonEvent(lv_obj_t *object, lv_event_t event) {
if(object == buttonValidate && event == LV_EVENT_PRESSED) {
validator.Validate();
running = false;
} else if(object == buttonReset && event == LV_EVENT_PRESSED) {
validator.Reset();
}
}