ac7b2da611
Don't use relative imports like `../foo.h` as those depend on the relative position of both files. Rather than that use imports relative to the `src` directory, which explicitly is part of the include directories.
80 lines
2.8 KiB
C++
80 lines
2.8 KiB
C++
#include "displayapp/screens/ApplicationList.h"
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#include <lvgl/lvgl.h>
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#include <array>
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#include "displayapp/screens/Symbols.h"
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#include "displayapp/screens/Tile.h"
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#include "displayapp/Apps.h"
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#include "displayapp/DisplayApp.h"
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using namespace Pinetime::Applications::Screens;
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ApplicationList::ApplicationList(Pinetime::Applications::DisplayApp* app,
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Pinetime::Controllers::Settings& settingsController,
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Pinetime::Controllers::Battery& batteryController,
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Controllers::DateTime& dateTimeController)
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: Screen(app),
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settingsController {settingsController},
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batteryController {batteryController},
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dateTimeController {dateTimeController},
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screens {app,
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settingsController.GetAppMenu(),
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{
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[this]() -> std::unique_ptr<Screen> {
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return CreateScreen1();
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},
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[this]() -> std::unique_ptr<Screen> {
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return CreateScreen2();
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},
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//[this]() -> std::unique_ptr<Screen> { return CreateScreen3(); }
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},
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Screens::ScreenListModes::UpDown} {
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}
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ApplicationList::~ApplicationList() {
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lv_obj_clean(lv_scr_act());
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}
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bool ApplicationList::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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return screens.OnTouchEvent(event);
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}
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std::unique_ptr<Screen> ApplicationList::CreateScreen1() {
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std::array<Screens::Tile::Applications, 6> applications {{
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{Symbols::stopWatch, Apps::StopWatch},
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{Symbols::music, Apps::Music},
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{Symbols::map, Apps::Navigation},
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{Symbols::shoe, Apps::Steps},
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{Symbols::heartBeat, Apps::HeartRate},
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{Symbols::hourGlass, Apps::Timer},
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}};
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return std::make_unique<Screens::Tile>(0, 2, app, settingsController, batteryController, dateTimeController, applications);
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}
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std::unique_ptr<Screen> ApplicationList::CreateScreen2() {
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std::array<Screens::Tile::Applications, 6> applications {{
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{Symbols::paintbrush, Apps::Paint},
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{Symbols::paddle, Apps::Paddle},
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{"2", Apps::Twos},
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{Symbols::chartLine, Apps::Motion},
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{Symbols::drum, Apps::Metronome},
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{Symbols::clock, Apps::Alarm},
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}};
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return std::make_unique<Screens::Tile>(1, 2, app, settingsController, batteryController, dateTimeController, applications);
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}
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/*std::unique_ptr<Screen> ApplicationList::CreateScreen3() {
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std::array<Screens::Tile::Applications, 6> applications {
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{{"A", Apps::Meter},
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{"B", Apps::Navigation},
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{"C", Apps::Clock},
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{"D", Apps::Music},
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{"E", Apps::SysInfo},
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{"F", Apps::Brightness}
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}
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};
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return std::make_unique<Screens::Tile>(2, 3, app, settingsController, batteryController, dateTimeController, applications);
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}*/
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