96165a8541
In my PR updating clang-format, I forgot to also format the headers.
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
#pragma once
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#include <cstdint>
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#include <lvgl/lvgl.h>
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#include "components/settings/Settings.h"
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#include "displayapp/screens/Screen.h"
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#include <components/motion/MotionController.h>
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#include "systemtask/SystemTask.h"
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class SettingShakeThreshold : public Screen {
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public:
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SettingShakeThreshold(DisplayApp* app,
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Pinetime::Controllers::Settings& settingsController,
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Controllers::MotionController& motionController,
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System::SystemTask& systemTask);
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~SettingShakeThreshold() override;
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void Refresh() override;
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void UpdateSelected(lv_obj_t* object, lv_event_t event);
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private:
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Controllers::Settings& settingsController;
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Controllers::MotionController& motionController;
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System::SystemTask& systemTask;
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uint8_t calibrating;
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bool EnableForCal;
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uint32_t vDecay, vCalTime;
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lv_obj_t *positionArc, *animArc, *calButton, *calLabel;
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lv_task_t* refreshTask;
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};
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}
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}
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}
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