b84a546920
Let LVGL control queueTimeout
122 lines
4.3 KiB
C++
122 lines
4.3 KiB
C++
#pragma once
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#include <FreeRTOS.h>
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#include <date/date.h>
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#include <queue.h>
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#include <task.h>
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#include <memory>
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#include <systemtask/Messages.h>
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#include "Apps.h"
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#include "LittleVgl.h"
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#include "TouchEvents.h"
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#include "components/brightness/BrightnessController.h"
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#include "components/motor/MotorController.h"
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#include "components/firmwarevalidator/FirmwareValidator.h"
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#include "components/settings/Settings.h"
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#include "displayapp/screens/Screen.h"
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#include "components/timer/TimerController.h"
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#include "components/alarm/AlarmController.h"
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#include "touchhandler/TouchHandler.h"
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#include "Messages.h"
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namespace Pinetime {
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namespace Drivers {
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class St7789;
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class Cst816S;
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class WatchdogView;
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}
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namespace Controllers {
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class Settings;
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class Battery;
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class Ble;
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class DateTime;
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class NotificationManager;
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class HeartRateController;
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class MotionController;
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class TouchHandler;
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}
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namespace System {
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class SystemTask;
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};
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namespace Applications {
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class DisplayApp {
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public:
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enum class States { Idle, Running };
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enum class FullRefreshDirections { None, Up, Down, Left, Right, LeftAnim, RightAnim };
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DisplayApp(Drivers::St7789& lcd,
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Components::LittleVgl& lvgl,
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Drivers::Cst816S&,
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Controllers::Battery& batteryController,
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Controllers::Ble& bleController,
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Controllers::DateTime& dateTimeController,
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Drivers::WatchdogView& watchdog,
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Pinetime::Controllers::NotificationManager& notificationManager,
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Pinetime::Controllers::HeartRateController& heartRateController,
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Controllers::Settings& settingsController,
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Pinetime::Controllers::MotorController& motorController,
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Pinetime::Controllers::MotionController& motionController,
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Pinetime::Controllers::TimerController& timerController,
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Pinetime::Controllers::AlarmController& alarmController,
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Pinetime::Controllers::TouchHandler& touchHandler);
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void Start();
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void PushMessage(Display::Messages msg);
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void StartApp(Apps app, DisplayApp::FullRefreshDirections direction);
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void SetFullRefresh(FullRefreshDirections direction);
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void Register(Pinetime::System::SystemTask* systemTask);
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private:
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Pinetime::Drivers::St7789& lcd;
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Pinetime::Components::LittleVgl& lvgl;
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Pinetime::Drivers::Cst816S& touchPanel;
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Pinetime::Controllers::Battery& batteryController;
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Pinetime::Controllers::Ble& bleController;
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Pinetime::Controllers::DateTime& dateTimeController;
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Pinetime::Drivers::WatchdogView& watchdog;
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Pinetime::System::SystemTask* systemTask = nullptr;
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Pinetime::Controllers::NotificationManager& notificationManager;
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Pinetime::Controllers::HeartRateController& heartRateController;
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Pinetime::Controllers::Settings& settingsController;
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Pinetime::Controllers::MotorController& motorController;
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Pinetime::Controllers::MotionController& motionController;
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Pinetime::Controllers::TimerController& timerController;
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Pinetime::Controllers::AlarmController& alarmController;
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Pinetime::Controllers::TouchHandler& touchHandler;
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Pinetime::Controllers::FirmwareValidator validator;
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Controllers::BrightnessController brightnessController;
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TaskHandle_t taskHandle;
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States state = States::Running;
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QueueHandle_t msgQueue;
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static constexpr uint8_t queueSize = 10;
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static constexpr uint8_t itemSize = 1;
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std::unique_ptr<Screens::Screen> currentScreen;
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Apps currentApp = Apps::None;
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Apps returnToApp = Apps::None;
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FullRefreshDirections returnDirection = FullRefreshDirections::None;
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TouchEvents returnTouchEvent = TouchEvents::None;
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TouchEvents GetGesture();
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static void Process(void* instance);
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void InitHw();
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void Refresh();
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void ReturnApp(Apps app, DisplayApp::FullRefreshDirections direction, TouchEvents touchEvent);
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void LoadApp(Apps app, DisplayApp::FullRefreshDirections direction);
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void PushMessageToSystemTask(Pinetime::System::Messages message);
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Apps nextApp = Apps::None;
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DisplayApp::FullRefreshDirections nextDirection;
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};
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}
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}
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