f5e43a1668
fix build error in WatchFaceDigital
385 lines
14 KiB
C++
385 lines
14 KiB
C++
#include "DisplayApp.h"
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#include <libraries/log/nrf_log.h>
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#include <displayapp/screens/HeartRate.h>
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#include <displayapp/screens/Motion.h>
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#include "components/battery/BatteryController.h"
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#include "components/ble/BleController.h"
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#include "components/datetime/DateTimeController.h"
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#include "components/ble/NotificationManager.h"
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#include "components/motion/MotionController.h"
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#include "displayapp/screens/ApplicationList.h"
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#include "displayapp/screens/Brightness.h"
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#include "displayapp/screens/Clock.h"
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#include "displayapp/screens/FirmwareUpdate.h"
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#include "displayapp/screens/FirmwareValidation.h"
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#include "displayapp/screens/InfiniPaint.h"
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#include "displayapp/screens/Paddle.h"
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#include "displayapp/screens/StopWatch.h"
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#include "displayapp/screens/Meter.h"
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#include "displayapp/screens/Music.h"
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#include "displayapp/screens/Navigation.h"
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#include "displayapp/screens/Notifications.h"
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#include "displayapp/screens/SystemInfo.h"
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#include "displayapp/screens/Tile.h"
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#include "displayapp/screens/Twos.h"
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#include "displayapp/screens/FlashLight.h"
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#include "displayapp/screens/BatteryInfo.h"
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#include "drivers/Cst816s.h"
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#include "drivers/St7789.h"
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#include "drivers/Watchdog.h"
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#include "systemtask/SystemTask.h"
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#include "displayapp/screens/settings/QuickSettings.h"
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#include "displayapp/screens/settings/Settings.h"
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#include "displayapp/screens/settings/SettingWatchFace.h"
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#include "displayapp/screens/settings/SettingTimeFormat.h"
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#include "displayapp/screens/settings/SettingWakeUp.h"
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#include "displayapp/screens/settings/SettingDisplay.h"
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using namespace Pinetime::Applications;
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using namespace Pinetime::Applications::Display;
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DisplayApp::DisplayApp(Drivers::St7789 &lcd, Components::LittleVgl &lvgl, Drivers::Cst816S &touchPanel,
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Controllers::Battery &batteryController, Controllers::Ble &bleController,
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Controllers::DateTime &dateTimeController, Drivers::WatchdogView &watchdog,
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System::SystemTask &systemTask,
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Pinetime::Controllers::NotificationManager& notificationManager,
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Pinetime::Controllers::HeartRateController& heartRateController,
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Controllers::Settings &settingsController,
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Pinetime::Controllers::MotionController& motionController) :
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lcd{lcd},
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lvgl{lvgl},
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touchPanel{touchPanel},
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batteryController{batteryController},
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bleController{bleController},
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dateTimeController{dateTimeController},
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watchdog{watchdog},
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systemTask{systemTask},
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notificationManager{notificationManager},
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heartRateController{heartRateController},
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settingsController{settingsController},
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motionController{motionController} {
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msgQueue = xQueueCreate(queueSize, itemSize);
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// Start clock when smartwatch boots
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LoadApp( Apps::Clock, DisplayApp::FullRefreshDirections::None );
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}
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void DisplayApp::Start() {
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if (pdPASS != xTaskCreate(DisplayApp::Process, "displayapp", 800, this, 0, &taskHandle))
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APP_ERROR_HANDLER(NRF_ERROR_NO_MEM);
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}
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void DisplayApp::Process(void *instance) {
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auto *app = static_cast<DisplayApp *>(instance);
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NRF_LOG_INFO("displayapp task started!");
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app->InitHw();
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// Send a dummy notification to unlock the lvgl display driver for the first iteration
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xTaskNotifyGive(xTaskGetCurrentTaskHandle());
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while (1) {
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app->Refresh();
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}
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}
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void DisplayApp::InitHw() {
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brightnessController.Init();
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brightnessController.Set(settingsController.GetBrightness());
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}
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uint32_t acc = 0;
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uint32_t count = 0;
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bool toggle = true;
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void DisplayApp::Refresh() {
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TickType_t queueTimeout;
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switch (state) {
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case States::Idle:
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IdleState();
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queueTimeout = portMAX_DELAY;
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break;
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case States::Running:
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RunningState();
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queueTimeout = 20;
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break;
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default:
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queueTimeout = portMAX_DELAY;
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break;
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}
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Messages msg;
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if (xQueueReceive(msgQueue, &msg, queueTimeout)) {
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switch (msg) {
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case Messages::GoToSleep:
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brightnessController.Backup();
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while(brightnessController.Level() != Controllers::BrightnessController::Levels::Off) {
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brightnessController.Lower();
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vTaskDelay(100);
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}
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lcd.DisplayOff();
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systemTask.PushMessage(System::SystemTask::Messages::OnDisplayTaskSleeping);
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state = States::Idle;
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break;
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case Messages::GoToRunning:
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lcd.DisplayOn();
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brightnessController.Restore();
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state = States::Running;
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break;
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case Messages::UpdateTimeOut:
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systemTask.PushMessage(System::SystemTask::Messages::UpdateTimeOut);
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break;
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case Messages::UpdateBleConnection:
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// clockScreen.SetBleConnectionState(bleController.IsConnected() ? Screens::Clock::BleConnectionStates::Connected : Screens::Clock::BleConnectionStates::NotConnected);
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break;
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case Messages::UpdateBatteryLevel:
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// clockScreen.SetBatteryPercentRemaining(batteryController.PercentRemaining());
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break;
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case Messages::NewNotification:
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LoadApp( Apps::NotificationsPreview, DisplayApp::FullRefreshDirections::Down );
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break;
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case Messages::TouchEvent: {
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if (state != States::Running) break;
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auto gesture = OnTouchEvent();
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if(!currentScreen->OnTouchEvent(gesture)) {
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if ( currentApp == Apps::Clock ) {
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switch (gesture) {
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case TouchEvents::SwipeUp:
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LoadApp( Apps::Launcher, DisplayApp::FullRefreshDirections::Up );
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break;
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case TouchEvents::SwipeDown:
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LoadApp( Apps::Notifications, DisplayApp::FullRefreshDirections::Down );
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break;
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case TouchEvents::SwipeRight:
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LoadApp( Apps::QuickSettings, DisplayApp::FullRefreshDirections::RightAnim );
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break;
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case TouchEvents::DoubleTap:
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systemTask.PushMessage(System::SystemTask::Messages::GoToSleep);
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break;
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default:
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break;
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}
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} else if ( returnTouchEvent == gesture ) {
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LoadApp( returnToApp, returnDirection );
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}
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}
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}
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break;
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case Messages::ButtonPushed:
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if( currentApp == Apps::Clock ) {
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systemTask.PushMessage(System::SystemTask::Messages::GoToSleep);
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} else {
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if ( !currentScreen->OnButtonPushed() ) {
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LoadApp( returnToApp, returnDirection );
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}
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}
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break;
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case Messages::BleFirmwareUpdateStarted:
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LoadApp( Apps::FirmwareUpdate, DisplayApp::FullRefreshDirections::Down );
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break;
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case Messages::UpdateDateTime:
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// Added to remove warning
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// What should happen here?
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break;
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}
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}
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if(state != States::Idle && touchMode == TouchModes::Polling) {
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auto info = touchPanel.GetTouchInfo();
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if(info.action == 2) {// 2 = contact
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if(!currentScreen->OnTouchEvent(info.x, info.y)) {
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lvgl.SetNewTapEvent(info.x, info.y);
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}
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}
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}
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}
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void DisplayApp::RunningState() {
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if(!currentScreen->Refresh()) {
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LoadApp( returnToApp, returnDirection );
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}
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lv_task_handler();
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}
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void DisplayApp::StartApp(Apps app, DisplayApp::FullRefreshDirections direction) {
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LoadApp( app, direction );
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}
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void DisplayApp::returnApp(Apps app, DisplayApp::FullRefreshDirections direction, TouchEvents touchEvent) {
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returnToApp = app;
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returnDirection = direction;
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returnTouchEvent = touchEvent;
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}
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void DisplayApp::LoadApp(Apps app, DisplayApp::FullRefreshDirections direction) {
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currentScreen.reset(nullptr);
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SetFullRefresh( direction );
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// default return to launcher
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returnApp(Apps::Launcher, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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switch(app) {
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case Apps::Launcher:
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currentScreen = std::make_unique<Screens::ApplicationList>(this, settingsController, batteryController, dateTimeController);
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returnApp(Apps::Clock, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::None:
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case Apps::Clock:
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currentScreen = std::make_unique<Screens::Clock>(this, dateTimeController, batteryController, bleController, notificationManager, settingsController, heartRateController, motionController);
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break;
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case Apps::FirmwareValidation:
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currentScreen = std::make_unique<Screens::FirmwareValidation>(this, validator);
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returnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::FirmwareUpdate:
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currentScreen = std::make_unique<Screens::FirmwareUpdate>(this, bleController);
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break;
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case Apps::Notifications:
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currentScreen = std::make_unique<Screens::Notifications>(this, notificationManager, systemTask.nimble().alertService(), Screens::Notifications::Modes::Normal);
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returnApp(Apps::Clock, FullRefreshDirections::Up, TouchEvents::SwipeUp);
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break;
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case Apps::NotificationsPreview:
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currentScreen = std::make_unique<Screens::Notifications>(this, notificationManager, systemTask.nimble().alertService(), Screens::Notifications::Modes::Preview);
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returnApp(Apps::Clock, FullRefreshDirections::Up, TouchEvents::SwipeUp);
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break;
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// Settings
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case Apps::QuickSettings:
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currentScreen = std::make_unique<Screens::QuickSettings>(this, batteryController, dateTimeController, brightnessController, settingsController);
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returnApp(Apps::Clock, FullRefreshDirections::LeftAnim, TouchEvents::SwipeLeft);
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break;
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case Apps::Settings:
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currentScreen = std::make_unique<Screens::Settings>(this, settingsController);
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returnApp(Apps::QuickSettings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::SettingWatchFace:
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currentScreen = std::make_unique<Screens::SettingWatchFace>(this, settingsController);
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returnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::SettingTimeFormat:
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currentScreen = std::make_unique<Screens::SettingTimeFormat>(this, settingsController);
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returnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::SettingWakeUp:
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currentScreen = std::make_unique<Screens::SettingWakeUp>(this, settingsController);
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returnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::SettingDisplay:
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currentScreen = std::make_unique<Screens::SettingDisplay>(this, settingsController);
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returnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::BatteryInfo:
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currentScreen = std::make_unique<Screens::BatteryInfo>(this, batteryController);
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returnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::SysInfo:
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currentScreen = std::make_unique<Screens::SystemInfo>(this, dateTimeController, batteryController, brightnessController, bleController, watchdog);
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returnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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//
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case Apps::FlashLight:
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currentScreen = std::make_unique<Screens::FlashLight>(this, systemTask, brightnessController);
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returnApp(Apps::Clock, FullRefreshDirections::Down, TouchEvents::None);
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break;
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case Apps::StopWatch:
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currentScreen = std::make_unique<Screens::StopWatch>(this);
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break;
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case Apps::Twos:
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currentScreen = std::make_unique<Screens::Twos>(this);
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break;
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case Apps::Paint:
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currentScreen = std::make_unique<Screens::InfiniPaint>(this, lvgl);
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break;
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case Apps::Paddle:
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currentScreen = std::make_unique<Screens::Paddle>(this, lvgl);
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break;
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case Apps::Music:
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currentScreen = std::make_unique<Screens::Music>(this, systemTask.nimble().music());
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break;
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case Apps::Navigation:
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currentScreen = std::make_unique<Screens::Navigation>(this, systemTask.nimble().navigation());
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break;
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case Apps::HeartRate:
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currentScreen = std::make_unique<Screens::HeartRate>(this, heartRateController, systemTask);
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break;
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case Apps::Motion:
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currentScreen = std::make_unique<Screens::Motion>(this, motionController);
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break;
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}
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currentApp = app;
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}
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void DisplayApp::IdleState() {
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}
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void DisplayApp::PushMessage(Messages msg) {
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BaseType_t xHigherPriorityTaskWoken;
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xHigherPriorityTaskWoken = pdFALSE;
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xQueueSendFromISR(msgQueue, &msg, &xHigherPriorityTaskWoken);
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if (xHigherPriorityTaskWoken) {
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/* Actual macro used here is port specific. */
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// TODO : should I do something here?
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}
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}
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TouchEvents DisplayApp::OnTouchEvent() {
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auto info = touchPanel.GetTouchInfo();
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if(info.isTouch) {
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switch(info.gesture) {
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case Pinetime::Drivers::Cst816S::Gestures::SingleTap:
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if(touchMode == TouchModes::Gestures)
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lvgl.SetNewTapEvent(info.x, info.y);
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return TouchEvents::Tap;
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case Pinetime::Drivers::Cst816S::Gestures::LongPress:
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return TouchEvents::LongTap;
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case Pinetime::Drivers::Cst816S::Gestures::DoubleTap:
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return TouchEvents::DoubleTap;
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case Pinetime::Drivers::Cst816S::Gestures::SlideRight:
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return TouchEvents::SwipeRight;
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case Pinetime::Drivers::Cst816S::Gestures::SlideLeft:
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return TouchEvents::SwipeLeft;
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case Pinetime::Drivers::Cst816S::Gestures::SlideDown:
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return TouchEvents::SwipeDown;
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case Pinetime::Drivers::Cst816S::Gestures::SlideUp:
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return TouchEvents::SwipeUp;
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case Pinetime::Drivers::Cst816S::Gestures::None:
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default:
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return TouchEvents::None;
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}
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}
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return TouchEvents::None;
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}
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void DisplayApp::SetFullRefresh(DisplayApp::FullRefreshDirections direction) {
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switch(direction){
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case DisplayApp::FullRefreshDirections::Down:
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Down);
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break;
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case DisplayApp::FullRefreshDirections::Up:
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
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break;
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case DisplayApp::FullRefreshDirections::Left:
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Left);
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break;
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case DisplayApp::FullRefreshDirections::Right:
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Right);
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break;
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case DisplayApp::FullRefreshDirections::LeftAnim:
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::LeftAnim);
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break;
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case DisplayApp::FullRefreshDirections::RightAnim:
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::RightAnim);
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break;
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default: break;
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}
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}
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void DisplayApp::SetTouchMode(DisplayApp::TouchModes mode) {
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touchMode = mode;
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}
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