ac7b2da611
Don't use relative imports like `../foo.h` as those depend on the relative position of both files. Rather than that use imports relative to the `src` directory, which explicitly is part of the include directories.
94 lines
3.1 KiB
C++
94 lines
3.1 KiB
C++
#pragma once
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#include <FreeRTOS.h>
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#include <task.h>
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#include <drivers/St7789.h>
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#include <drivers/SpiMaster.h>
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#include <bits/unique_ptr.h>
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#include <queue.h>
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#include "components/gfx/Gfx.h"
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#include "drivers/Cst816s.h"
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#include <date/date.h>
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#include <drivers/Watchdog.h>
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#include <components/motor/MotorController.h>
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#include "BootErrors.h"
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#include "displayapp/TouchEvents.h"
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#include "displayapp/Apps.h"
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#include "displayapp/Messages.h"
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#include "displayapp/DummyLittleVgl.h"
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namespace Pinetime {
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namespace Drivers {
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class St7789;
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class Cst816S;
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class WatchdogView;
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}
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namespace Controllers {
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class Settings;
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class Battery;
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class Ble;
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class DateTime;
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class NotificationManager;
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class HeartRateController;
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class MotionController;
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class TouchHandler;
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class MotorController;
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class TimerController;
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class AlarmController;
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}
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namespace System {
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class SystemTask;
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};
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namespace Applications {
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class DisplayApp {
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public:
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DisplayApp(Drivers::St7789& lcd,
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Components::LittleVgl& lvgl,
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Drivers::Cst816S&,
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Controllers::Battery& batteryController,
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Controllers::Ble& bleController,
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Controllers::DateTime& dateTimeController,
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Drivers::WatchdogView& watchdog,
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Pinetime::Controllers::NotificationManager& notificationManager,
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Pinetime::Controllers::HeartRateController& heartRateController,
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Controllers::Settings& settingsController,
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Pinetime::Controllers::MotorController& motorController,
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Pinetime::Controllers::MotionController& motionController,
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Pinetime::Controllers::TimerController& timerController,
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Pinetime::Controllers::AlarmController& alarmController,
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Pinetime::Controllers::TouchHandler& touchHandler);
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void Start();
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void Start(Pinetime::System::BootErrors){ Start(); };
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void PushMessage(Pinetime::Applications::Display::Messages msg);
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void Register(Pinetime::System::SystemTask* systemTask);
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private:
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TaskHandle_t taskHandle;
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static void Process(void* instance);
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void DisplayLogo(uint16_t color);
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void DisplayOtaProgress(uint8_t percent, uint16_t color);
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void InitHw();
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void Refresh();
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Pinetime::Drivers::St7789& lcd;
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Controllers::Ble& bleController;
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static constexpr uint8_t queueSize = 10;
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static constexpr uint8_t itemSize = 1;
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QueueHandle_t msgQueue;
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static constexpr uint8_t displayWidth = 240;
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static constexpr uint8_t displayHeight = 240;
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static constexpr uint8_t bytesPerPixel = 2;
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static constexpr uint16_t colorWhite = 0xFFFF;
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static constexpr uint16_t colorGreen = 0x07E0;
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static constexpr uint16_t colorGreenSwapped = 0xE007;
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static constexpr uint16_t colorBlue = 0x0000ff;
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static constexpr uint16_t colorRed = 0xff00;
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static constexpr uint16_t colorRedSwapped = 0x00ff;
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static constexpr uint16_t colorBlack = 0x0000;
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uint8_t displayBuffer[displayWidth * bytesPerPixel];
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};
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}
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}
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