InfiniTime/src/DisplayApp/Screens/Brightness.h
JF 8ed6ffaaf8 Add the possibility to the screen to handle a touch gesture.
A default action is taken if the current screen doesn't handle it.
2020-03-15 21:01:24 +01:00

33 lines
973 B
C++

#pragma once
#include <libs/lvgl/src/lv_core/lv_obj.h>
#include <Components/Brightness/BrightnessController.h>
#include "Screen.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class Brightness : public Screen {
public:
Brightness(DisplayApp* app, Controllers::BrightnessController& brightness);
~Brightness() override;
bool Refresh() override;
bool OnButtonPushed() override;
bool OnTouchEvent(TouchEvents event) override;
void OnValueChanged();
private:
bool running = true;
Controllers::BrightnessController& brightness;
lv_obj_t * slider_label;
lv_obj_t * slider;
const char* LevelToString(Controllers::BrightnessController::Levels level);
uint8_t LevelToInt(Controllers::BrightnessController::Levels level);
void SetValue(uint8_t value);
void SetValue();
};
}
}
}