130 lines
4.6 KiB
C++
130 lines
4.6 KiB
C++
#include "displayapp/screens/FlashLight.h"
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#include "displayapp/DisplayApp.h"
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#include "displayapp/screens/Symbols.h"
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using namespace Pinetime::Applications::Screens;
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namespace {
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void EventHandler(lv_obj_t* obj, lv_event_t event) {
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if (event == LV_EVENT_CLICKED) {
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auto* screen = static_cast<FlashLight*>(obj->user_data);
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screen->Toggle();
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}
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}
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}
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FlashLight::FlashLight(Pinetime::Applications::DisplayApp* app,
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System::SystemTask& systemTask,
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Controllers::BrightnessController& brightnessController)
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: Screen(app), systemTask {systemTask}, brightnessController {brightnessController} {
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brightnessController.Set(Controllers::BrightnessController::Levels::Low);
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flashLight = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_font(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &lv_font_sys_48);
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lv_label_set_text_static(flashLight, Symbols::flashlight);
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lv_obj_align(flashLight, nullptr, LV_ALIGN_CENTER, 0, 0);
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for (auto& indicator : indicators) {
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indicator = lv_obj_create(lv_scr_act(), nullptr);
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lv_obj_set_size(indicator, 15, 10);
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lv_obj_set_style_local_border_width(indicator, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, 2);
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}
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lv_obj_align(indicators[1], flashLight, LV_ALIGN_OUT_BOTTOM_MID, 0, 5);
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lv_obj_align(indicators[0], indicators[1], LV_ALIGN_OUT_LEFT_MID, -8, 0);
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lv_obj_align(indicators[2], indicators[1], LV_ALIGN_OUT_RIGHT_MID, 8, 0);
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SetIndicators();
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SetColors();
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backgroundAction = lv_label_create(lv_scr_act(), nullptr);
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lv_label_set_long_mode(backgroundAction, LV_LABEL_LONG_CROP);
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lv_obj_set_size(backgroundAction, 240, 240);
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lv_obj_set_pos(backgroundAction, 0, 0);
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lv_label_set_text_static(backgroundAction, "");
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lv_obj_set_click(backgroundAction, true);
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backgroundAction->user_data = this;
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lv_obj_set_event_cb(backgroundAction, EventHandler);
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systemTask.PushMessage(Pinetime::System::Messages::DisableSleeping);
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}
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FlashLight::~FlashLight() {
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lv_obj_clean(lv_scr_act());
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lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_BLACK);
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systemTask.PushMessage(Pinetime::System::Messages::EnableSleeping);
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}
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void FlashLight::SetColors() {
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lv_color_t bgColor = isOn ? LV_COLOR_WHITE : LV_COLOR_BLACK;
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lv_color_t fgColor = isOn ? LV_COLOR_MAKE(0xb0, 0xb0, 0xb0) : LV_COLOR_WHITE;
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lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, bgColor);
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lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, fgColor);
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for (auto& indicator : indicators) {
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lv_obj_set_style_local_bg_color(indicator, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, fgColor);
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lv_obj_set_style_local_bg_color(indicator, LV_OBJ_PART_MAIN, LV_STATE_DISABLED, bgColor);
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lv_obj_set_style_local_border_color(indicator, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, fgColor);
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}
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}
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void FlashLight::SetIndicators() {
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using namespace Pinetime::Controllers;
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if (brightnessLevel == BrightnessController::Levels::High) {
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lv_obj_set_state(indicators[1], LV_STATE_DEFAULT);
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lv_obj_set_state(indicators[2], LV_STATE_DEFAULT);
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} else if (brightnessLevel == BrightnessController::Levels::Medium) {
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lv_obj_set_state(indicators[1], LV_STATE_DEFAULT);
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lv_obj_set_state(indicators[2], LV_STATE_DISABLED);
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} else {
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lv_obj_set_state(indicators[1], LV_STATE_DISABLED);
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lv_obj_set_state(indicators[2], LV_STATE_DISABLED);
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}
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}
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void FlashLight::Toggle() {
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isOn = !isOn;
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SetColors();
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if (isOn) {
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brightnessController.Set(brightnessLevel);
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} else {
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brightnessController.Set(Controllers::BrightnessController::Levels::Low);
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}
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}
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bool FlashLight::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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using namespace Pinetime::Controllers;
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auto SetState = [this]() {
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if (isOn) {
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brightnessController.Set(brightnessLevel);
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}
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SetIndicators();
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};
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if (event == TouchEvents::SwipeLeft) {
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if (brightnessLevel == BrightnessController::Levels::High) {
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brightnessLevel = BrightnessController::Levels::Medium;
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SetState();
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} else if (brightnessLevel == BrightnessController::Levels::Medium) {
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brightnessLevel = BrightnessController::Levels::Low;
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SetState();
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}
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return true;
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}
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if (event == TouchEvents::SwipeRight) {
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if (brightnessLevel == BrightnessController::Levels::Low) {
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brightnessLevel = BrightnessController::Levels::Medium;
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SetState();
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} else if (brightnessLevel == BrightnessController::Levels::Medium) {
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brightnessLevel = BrightnessController::Levels::High;
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SetState();
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}
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return true;
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}
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return false;
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}
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