67e0cad573
Overriding the earlier laps doesn't seem like a good idea.
50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
#pragma once
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#include "displayapp/screens/Screen.h"
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#include <lvgl/lvgl.h>
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#include <FreeRTOS.h>
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#include "portmacro_cmsis.h"
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#include "systemtask/SystemTask.h"
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namespace Pinetime::Applications::Screens {
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enum class States { Init, Running, Halted };
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struct TimeSeparated_t {
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int mins;
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int secs;
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int hundredths;
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};
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class StopWatch : public Screen {
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public:
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StopWatch(DisplayApp* app, System::SystemTask& systemTask);
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~StopWatch() override;
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void Refresh() override;
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void playPauseBtnEventHandler(lv_event_t event);
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void stopLapBtnEventHandler(lv_event_t event);
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bool OnButtonPushed() override;
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void Reset();
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void Start();
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void Pause();
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private:
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Pinetime::System::SystemTask& systemTask;
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States currentState = States::Init;
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TickType_t startTime;
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TickType_t oldTimeElapsed = 0;
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static constexpr int maxLapCount = 20;
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TickType_t laps[maxLapCount + 1];
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static constexpr int displayedLaps = 2;
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int lapsDone = 0;
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lv_obj_t *time, *msecTime, *btnPlayPause, *btnStopLap, *txtPlayPause, *txtStopLap;
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lv_obj_t* lapText;
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lv_task_t* taskRefresh;
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};
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}
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