InfiniTime/src/displayapp/screens/HeartRate.cpp
Riku Isokoski 8061822f0c Fix large blacklevel step. Lower 25% of shades are now accessible.
There is a large step in brightness from level zero to level one.
After experimenting with various ST7789 options, I found that
decreasing VDV to 0x10 (-0.4V) fixes this issue.

The gamma change reduced the average error in brightness, but with the
underlying issue fixed, the gamma change has been reverted.
2022-04-29 11:35:22 +03:00

116 lines
4.6 KiB
C++

#include "displayapp/screens/HeartRate.h"
#include <lvgl/lvgl.h>
#include <components/heartrate/HeartRateController.h>
#include "displayapp/DisplayApp.h"
using namespace Pinetime::Applications::Screens;
namespace {
const char* ToString(Pinetime::Controllers::HeartRateController::States s) {
switch (s) {
case Pinetime::Controllers::HeartRateController::States::NotEnoughData:
return "Not enough data,\nplease wait...";
case Pinetime::Controllers::HeartRateController::States::NoTouch:
return "No touch detected";
case Pinetime::Controllers::HeartRateController::States::Running:
return "Measuring...";
case Pinetime::Controllers::HeartRateController::States::Stopped:
return "Stopped";
}
return "";
}
void btnStartStopEventHandler(lv_obj_t* obj, lv_event_t event) {
auto* screen = static_cast<HeartRate*>(obj->user_data);
screen->OnStartStopEvent(event);
}
}
HeartRate::HeartRate(Pinetime::Applications::DisplayApp* app,
Controllers::HeartRateController& heartRateController,
System::SystemTask& systemTask)
: Screen(app), heartRateController {heartRateController}, systemTask {systemTask} {
bool isHrRunning = heartRateController.State() != Controllers::HeartRateController::States::Stopped;
label_hr = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_font(label_hr, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76);
if (isHrRunning)
lv_obj_set_style_local_text_color(label_hr, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_MAKE(0x0, 0xb0, 0x0));
else
lv_obj_set_style_local_text_color(label_hr, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_MAKE(0xb0, 0xb0, 0xb0));
lv_label_set_text_static(label_hr, "000");
lv_obj_align(label_hr, nullptr, LV_ALIGN_CENTER, 0, -40);
label_bpm = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_text_static(label_bpm, "Heart rate BPM");
lv_obj_align(label_bpm, label_hr, LV_ALIGN_OUT_TOP_MID, 0, -20);
label_status = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_color(label_status, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
lv_label_set_text_static(label_status, ToString(Pinetime::Controllers::HeartRateController::States::NotEnoughData));
lv_obj_align(label_status, label_hr, LV_ALIGN_OUT_BOTTOM_MID, 0, 10);
btn_startStop = lv_btn_create(lv_scr_act(), nullptr);
btn_startStop->user_data = this;
lv_obj_set_height(btn_startStop, 50);
lv_obj_set_event_cb(btn_startStop, btnStartStopEventHandler);
lv_obj_align(btn_startStop, nullptr, LV_ALIGN_IN_BOTTOM_MID, 0, 0);
label_startStop = lv_label_create(btn_startStop, nullptr);
UpdateStartStopButton(isHrRunning);
if (isHrRunning)
systemTask.PushMessage(Pinetime::System::Messages::DisableSleeping);
taskRefresh = lv_task_create(RefreshTaskCallback, 100, LV_TASK_PRIO_MID, this);
}
HeartRate::~HeartRate() {
lv_task_del(taskRefresh);
lv_obj_clean(lv_scr_act());
systemTask.PushMessage(Pinetime::System::Messages::EnableSleeping);
}
void HeartRate::Refresh() {
auto state = heartRateController.State();
switch (state) {
case Controllers::HeartRateController::States::NoTouch:
case Controllers::HeartRateController::States::NotEnoughData:
// case Controllers::HeartRateController::States::Stopped:
lv_label_set_text_static(label_hr, "000");
break;
default:
lv_label_set_text_fmt(label_hr, "%03d", heartRateController.HeartRate());
}
lv_label_set_text_static(label_status, ToString(state));
lv_obj_align(label_status, label_hr, LV_ALIGN_OUT_BOTTOM_MID, 0, 10);
}
void HeartRate::OnStartStopEvent(lv_event_t event) {
if (event == LV_EVENT_CLICKED) {
if (heartRateController.State() == Controllers::HeartRateController::States::Stopped) {
heartRateController.Start();
UpdateStartStopButton(heartRateController.State() != Controllers::HeartRateController::States::Stopped);
systemTask.PushMessage(Pinetime::System::Messages::DisableSleeping);
lv_obj_set_style_local_text_color(label_hr, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_MAKE(0x0, 0xb0, 0x0));
} else {
heartRateController.Stop();
UpdateStartStopButton(heartRateController.State() != Controllers::HeartRateController::States::Stopped);
systemTask.PushMessage(Pinetime::System::Messages::EnableSleeping);
lv_obj_set_style_local_text_color(label_hr, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_MAKE(0xb0, 0xb0, 0xb0));
}
}
}
void HeartRate::UpdateStartStopButton(bool isRunning) {
if (isRunning)
lv_label_set_text_static(label_startStop, "Stop");
else
lv_label_set_text_static(label_startStop, "Start");
}