67e0cad573
Overriding the earlier laps doesn't seem like a good idea.
167 lines
6.3 KiB
C++
167 lines
6.3 KiB
C++
#include "displayapp/screens/StopWatch.h"
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#include "displayapp/screens/Symbols.h"
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using namespace Pinetime::Applications::Screens;
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namespace {
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TimeSeparated_t convertTicksToTimeSegments(const TickType_t timeElapsed) {
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// Centiseconds
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const int timeElapsedCentis = timeElapsed * 100 / configTICK_RATE_HZ;
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const int hundredths = (timeElapsedCentis % 100);
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const int secs = (timeElapsedCentis / 100) % 60;
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const int mins = (timeElapsedCentis / 100) / 60;
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return TimeSeparated_t {mins, secs, hundredths};
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}
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void play_pause_event_handler(lv_obj_t* obj, lv_event_t event) {
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auto* stopWatch = static_cast<StopWatch*>(obj->user_data);
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stopWatch->playPauseBtnEventHandler(event);
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}
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void stop_lap_event_handler(lv_obj_t* obj, lv_event_t event) {
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auto* stopWatch = static_cast<StopWatch*>(obj->user_data);
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stopWatch->stopLapBtnEventHandler(event);
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}
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}
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StopWatch::StopWatch(DisplayApp* app, System::SystemTask& systemTask) : Screen(app), systemTask {systemTask} {
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time = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76);
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lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_MAKE(0xb0, 0xb0, 0xb0));
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lv_label_set_text_static(time, "00:00");
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lv_obj_align(time, lv_scr_act(), LV_ALIGN_CENTER, 0, -45);
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msecTime = lv_label_create(lv_scr_act(), nullptr);
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// lv_obj_set_style_local_text_font(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_bold_20);
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lv_obj_set_style_local_text_color(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_MAKE(0xb0, 0xb0, 0xb0));
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lv_label_set_text_static(msecTime, "00");
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lv_obj_align(msecTime, lv_scr_act(), LV_ALIGN_CENTER, 0, 3);
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btnPlayPause = lv_btn_create(lv_scr_act(), nullptr);
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btnPlayPause->user_data = this;
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lv_obj_set_event_cb(btnPlayPause, play_pause_event_handler);
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lv_obj_set_size(btnPlayPause, 115, 50);
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lv_obj_align(btnPlayPause, lv_scr_act(), LV_ALIGN_IN_BOTTOM_RIGHT, 0, 0);
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txtPlayPause = lv_label_create(btnPlayPause, nullptr);
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lv_label_set_text_static(txtPlayPause, Symbols::play);
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btnStopLap = lv_btn_create(lv_scr_act(), nullptr);
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btnStopLap->user_data = this;
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lv_obj_set_event_cb(btnStopLap, stop_lap_event_handler);
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lv_obj_set_size(btnStopLap, 115, 50);
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lv_obj_align(btnStopLap, lv_scr_act(), LV_ALIGN_IN_BOTTOM_LEFT, 0, 0);
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txtStopLap = lv_label_create(btnStopLap, nullptr);
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lv_label_set_text_static(txtStopLap, Symbols::stop);
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lv_obj_set_state(btnStopLap, LV_STATE_DISABLED);
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lv_obj_set_state(txtStopLap, LV_STATE_DISABLED);
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lapText = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_color(lapText, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_YELLOW);
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lv_obj_align(lapText, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 50, 30);
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lv_label_set_text_static(lapText, "");
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taskRefresh = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);
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}
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StopWatch::~StopWatch() {
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lv_task_del(taskRefresh);
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systemTask.PushMessage(Pinetime::System::Messages::EnableSleeping);
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lv_obj_clean(lv_scr_act());
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}
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void StopWatch::Reset() {
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currentState = States::Init;
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oldTimeElapsed = 0;
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lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_MAKE(0xb0, 0xb0, 0xb0));
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lv_obj_set_style_local_text_color(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_MAKE(0xb0, 0xb0, 0xb0));
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lv_label_set_text_static(time, "00:00");
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lv_label_set_text_static(msecTime, "00");
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lv_label_set_text_static(lapText, "");
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lapsDone = 0;
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lv_obj_set_state(btnStopLap, LV_STATE_DISABLED);
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lv_obj_set_state(txtStopLap, LV_STATE_DISABLED);
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}
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void StopWatch::Start() {
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lv_obj_set_state(btnStopLap, LV_STATE_DEFAULT);
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lv_obj_set_state(txtStopLap, LV_STATE_DEFAULT);
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lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_MAKE(0x0, 0xb0, 0x0));
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lv_obj_set_style_local_text_color(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_MAKE(0x0, 0xb0, 0x0));
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lv_label_set_text_static(txtPlayPause, Symbols::pause);
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lv_label_set_text_static(txtStopLap, Symbols::lapsFlag);
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startTime = xTaskGetTickCount();
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currentState = States::Running;
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systemTask.PushMessage(Pinetime::System::Messages::DisableSleeping);
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}
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void StopWatch::Pause() {
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startTime = 0;
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// Store the current time elapsed in cache
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oldTimeElapsed = laps[lapsDone];
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currentState = States::Halted;
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lv_label_set_text_static(txtPlayPause, Symbols::play);
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lv_label_set_text_static(txtStopLap, Symbols::stop);
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lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_YELLOW);
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lv_obj_set_style_local_text_color(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_YELLOW);
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systemTask.PushMessage(Pinetime::System::Messages::EnableSleeping);
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}
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void StopWatch::Refresh() {
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if (currentState == States::Running) {
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laps[lapsDone] = oldTimeElapsed + xTaskGetTickCount() - startTime;
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TimeSeparated_t currentTimeSeparated = convertTicksToTimeSegments(laps[lapsDone]);
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lv_label_set_text_fmt(time, "%02d:%02d", currentTimeSeparated.mins, currentTimeSeparated.secs);
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lv_label_set_text_fmt(msecTime, "%02d", currentTimeSeparated.hundredths);
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}
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}
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void StopWatch::playPauseBtnEventHandler(lv_event_t event) {
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if (event != LV_EVENT_CLICKED) {
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return;
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}
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if (currentState == States::Init) {
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Start();
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} else if (currentState == States::Running) {
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Pause();
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} else if (currentState == States::Halted) {
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Start();
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}
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}
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void StopWatch::stopLapBtnEventHandler(lv_event_t event) {
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if (event != LV_EVENT_CLICKED) {
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return;
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}
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// If running, then this button is used to save laps
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if (currentState == States::Running) {
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lv_label_set_text(lapText, "");
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lapsDone = std::min(lapsDone + 1, maxLapCount);
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for (int i = lapsDone - displayedLaps; i < lapsDone; i++) {
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if (i < 0) {
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lv_label_ins_text(lapText, LV_LABEL_POS_LAST, "\n");
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continue;
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}
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TimeSeparated_t times = convertTicksToTimeSegments(laps[i]);
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char buffer[16];
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sprintf(buffer, "#%2d %2d:%02d.%02d\n", i + 1, times.mins, times.secs, times.hundredths);
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lv_label_ins_text(lapText, LV_LABEL_POS_LAST, buffer);
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}
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} else if (currentState == States::Halted) {
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Reset();
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}
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}
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bool StopWatch::OnButtonPushed() {
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if (currentState == States::Running) {
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Pause();
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return true;
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}
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return false;
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}
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