InfiniTime/src/displayapp/screens/StopWatch.h
Riku Isokoski 67e0cad573 Simplified stopwatch lap buffer
Overriding the earlier laps doesn't seem like a good idea.
2022-08-02 22:51:59 +02:00

50 lines
1.1 KiB
C++

#pragma once
#include "displayapp/screens/Screen.h"
#include <lvgl/lvgl.h>
#include <FreeRTOS.h>
#include "portmacro_cmsis.h"
#include "systemtask/SystemTask.h"
namespace Pinetime::Applications::Screens {
enum class States { Init, Running, Halted };
struct TimeSeparated_t {
int mins;
int secs;
int hundredths;
};
class StopWatch : public Screen {
public:
StopWatch(DisplayApp* app, System::SystemTask& systemTask);
~StopWatch() override;
void Refresh() override;
void playPauseBtnEventHandler(lv_event_t event);
void stopLapBtnEventHandler(lv_event_t event);
bool OnButtonPushed() override;
void Reset();
void Start();
void Pause();
private:
Pinetime::System::SystemTask& systemTask;
States currentState = States::Init;
TickType_t startTime;
TickType_t oldTimeElapsed = 0;
static constexpr int maxLapCount = 20;
TickType_t laps[maxLapCount + 1];
static constexpr int displayedLaps = 2;
int lapsDone = 0;
lv_obj_t *time, *msecTime, *btnPlayPause, *btnStopLap, *txtPlayPause, *txtStopLap;
lv_obj_t* lapText;
lv_task_t* taskRefresh;
};
}