36 lines
817 B
C++
36 lines
817 B
C++
#pragma once
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#include <cstdint>
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#include <chrono>
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#include "displayapp/screens/Screen.h"
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#include <bits/unique_ptr.h>
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#include <lvgl/src/lv_core/lv_style.h>
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#include <lvgl/src/lv_core/lv_obj.h>
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#include <components/motion/MotionController.h>
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class Motion : public Screen {
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public:
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Motion(DisplayApp* app, Controllers::MotionController& motionController);
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~Motion() override;
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void Refresh() override;
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private:
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Controllers::MotionController& motionController;
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lv_obj_t* chart;
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lv_chart_series_t* ser1;
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lv_chart_series_t* ser2;
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lv_chart_series_t* ser3;
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lv_obj_t* label;
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lv_obj_t* labelStep;
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lv_task_t* taskRefresh;
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};
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}
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}
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}
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