InfiniTime/src/DisplayApp/DisplayApp.cpp

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#include "DisplayApp.h"
#include <FreeRTOS.h>
#include <task.h>
#include <libraries/log/nrf_log.h>
#include <boards.h>
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#include <nrf_font.h>
#include <hal/nrf_rtc.h>
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#include "Components/Gfx/Gfx.h"
#include <queue.h>
#include <Components/DateTime/DateTimeController.h>
#include <drivers/Cst816s.h>
#include <chrono>
#include <string>
#include <lvgl/lvgl.h>
#include <DisplayApp/Screens/Tile.h>
#include <DisplayApp/Screens/Tab.h>
using namespace Pinetime::Applications;
DisplayApp::DisplayApp(Pinetime::Drivers::St7789& lcd,
Pinetime::Components::Gfx& gfx,
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Pinetime::Components::LittleVgl& lvgl,
Pinetime::Drivers::Cst816S& touchPanel,
Controllers::Battery &batteryController,
Controllers::Ble &bleController,
Controllers::DateTime &dateTimeController) :
lcd{lcd},
gfx{gfx},
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lvgl{lvgl},
touchPanel{touchPanel},
batteryController{batteryController},
bleController{bleController},
dateTimeController{dateTimeController},
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currentScreen{new Screens::Clock(this, gfx, dateTimeController) } {
msgQueue = xQueueCreate(queueSize, itemSize);
}
void DisplayApp::Start() {
if (pdPASS != xTaskCreate(DisplayApp::Process, "DisplayApp", 512, this, 0, &taskHandle))
APP_ERROR_HANDLER(NRF_ERROR_NO_MEM);
}
void DisplayApp::Process(void *instance) {
auto *app = static_cast<DisplayApp *>(instance);
NRF_LOG_INFO("DisplayApp task started!");
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app->InitHw();
while (1) {
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app->Refresh();
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lv_task_handler();
}
}
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void DisplayApp::InitHw() {
nrf_gpio_cfg_output(pinLcdBacklight1);
nrf_gpio_cfg_output(pinLcdBacklight2);
nrf_gpio_cfg_output(pinLcdBacklight3);
nrf_gpio_pin_clear(pinLcdBacklight1);
nrf_gpio_pin_clear(pinLcdBacklight2);
nrf_gpio_pin_clear(pinLcdBacklight3);
}
uint32_t acc = 0;
uint32_t count = 0;
bool toggle = true;
void DisplayApp::Refresh() {
TickType_t queueTimeout;
switch (state) {
case States::Idle:
IdleState();
queueTimeout = portMAX_DELAY;
break;
case States::Running:
RunningState();
queueTimeout = 20;
break;
}
Messages msg;
if (xQueueReceive(msgQueue, &msg, queueTimeout)) {
switch (msg) {
case Messages::GoToSleep:
nrf_gpio_pin_set(pinLcdBacklight3);
vTaskDelay(100);
nrf_gpio_pin_set(pinLcdBacklight2);
vTaskDelay(100);
nrf_gpio_pin_set(pinLcdBacklight1);
lcd.DisplayOff();
lcd.Sleep();
touchPanel.Sleep();
state = States::Idle;
break;
case Messages::GoToRunning:
lcd.Wakeup();
touchPanel.Wakeup();
lcd.DisplayOn();
nrf_gpio_pin_clear(pinLcdBacklight3);
nrf_gpio_pin_clear(pinLcdBacklight2);
nrf_gpio_pin_clear(pinLcdBacklight1);
state = States::Running;
break;
case Messages::UpdateDateTime:
break;
case Messages::UpdateBleConnection:
// clockScreen.SetBleConnectionState(bleController.IsConnected() ? Screens::Clock::BleConnectionStates::Connected : Screens::Clock::BleConnectionStates::NotConnected);
break;
case Messages::UpdateBatteryLevel:
// clockScreen.SetBatteryPercentRemaining(batteryController.PercentRemaining());
break;
case Messages::TouchEvent:
if(state != States::Running) break;
OnTouchEvent();
break;
case Messages::ButtonPushed:
currentScreen->OnButtonPushed();
}
}
}
bool first = true;
void DisplayApp::RunningState() {
// clockScreen.SetCurrentDateTime(dateTimeController.CurrentDateTime());
if(currentScreen != nullptr) {
currentScreen->Refresh(first);
if(currentScreen->GetNextScreen() != Screens::Screen::NextScreen::None) {
switch(currentScreen->GetNextScreen()) {
case Screens::Screen::NextScreen::Clock:
currentScreen.reset(nullptr);
currentScreen.reset(new Screens::Clock(this, gfx, dateTimeController));
break;
case Screens::Screen::NextScreen::Menu:
currentScreen.reset(nullptr);
currentScreen.reset(new Screens::Tile(this, gfx));
break;
case Screens::Screen::NextScreen::App:
currentScreen.reset(nullptr);
currentScreen.reset(new Screens::Message(this, gfx));
break;
}
}
first = false;
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}
}
void DisplayApp::IdleState() {
}
void DisplayApp::PushMessage(DisplayApp::Messages msg) {
BaseType_t xHigherPriorityTaskWoken;
xHigherPriorityTaskWoken = pdFALSE;
xQueueSendFromISR(msgQueue, &msg, &xHigherPriorityTaskWoken);
if (xHigherPriorityTaskWoken) {
/* Actual macro used here is port specific. */
// TODO : should I do something here?
}
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}
static uint16_t pointColor = 0x07e0;
void DisplayApp::OnTouchEvent() {
// auto info = touchPanel.GetTouchInfo();
//
// if(info.isTouch) {
// gfx.FillRectangle(info.x-10, info.y-10, 20,20, pointColor);
// pointColor+=10;
// }
}