InfiniTime/src/displayapp/DisplayApp.h

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#pragma once
#include <FreeRTOS.h>
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#include <date/date.h>
#include <queue.h>
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#include <task.h>
#include <memory>
#include "Apps.h"
#include "LittleVgl.h"
#include "TouchEvents.h"
#include "components/brightness/BrightnessController.h"
#include "components/firmwarevalidator/FirmwareValidator.h"
#include "components/settings/Settings.h"
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#include "displayapp/screens/Screen.h"
#include "Messages.h"
namespace Pinetime {
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namespace Drivers {
class St7789;
class Cst816S;
class WatchdogView;
}
namespace Controllers {
class Settings;
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class Battery;
class Ble;
class DateTime;
class NotificationManager;
class HeartRateController;
class MotionController;
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}
namespace System {
class SystemTask;
};
namespace Applications {
class DisplayApp {
public:
enum class States {Idle, Running};
enum class FullRefreshDirections { None, Up, Down, Left, Right, LeftAnim, RightAnim };
enum class TouchModes { Gestures, Polling };
DisplayApp(Drivers::St7789 &lcd, Components::LittleVgl &lvgl, Drivers::Cst816S &,
Controllers::Battery &batteryController, Controllers::Ble &bleController,
Controllers::DateTime &dateTimeController, Drivers::WatchdogView &watchdog,
System::SystemTask &systemTask,
Pinetime::Controllers::NotificationManager& notificationManager,
Pinetime::Controllers::HeartRateController& heartRateController,
Controllers::Settings &settingsController,
Pinetime::Controllers::MotionController& motionController
);
void Start();
void PushMessage(Display::Messages msg);
void StartApp(Apps app, DisplayApp::FullRefreshDirections direction);
void SetFullRefresh(FullRefreshDirections direction);
void SetTouchMode(TouchModes mode);
private:
Pinetime::Drivers::St7789& lcd;
Pinetime::Components::LittleVgl& lvgl;
Pinetime::Drivers::Cst816S& touchPanel;
Pinetime::Controllers::Battery &batteryController;
Pinetime::Controllers::Ble &bleController;
Pinetime::Controllers::DateTime& dateTimeController;
Pinetime::Drivers::WatchdogView& watchdog;
Pinetime::System::SystemTask& systemTask;
Pinetime::Controllers::NotificationManager& notificationManager;
Pinetime::Controllers::HeartRateController& heartRateController;
Pinetime::Controllers::Settings& settingsController;
Pinetime::Controllers::MotionController& motionController;
Pinetime::Controllers::FirmwareValidator validator;
Controllers::BrightnessController brightnessController;
TaskHandle_t taskHandle;
States state = States::Running;
QueueHandle_t msgQueue;
static constexpr uint8_t queueSize = 10;
static constexpr uint8_t itemSize = 1;
std::unique_ptr<Screens::Screen> currentScreen;
Apps currentApp = Apps::None;
Apps returnToApp = Apps::None;
FullRefreshDirections returnDirection = FullRefreshDirections::None;
TouchEvents returnTouchEvent = TouchEvents::None;
TouchModes touchMode = TouchModes::Gestures;
TouchEvents OnTouchEvent();
void RunningState();
void IdleState();
static void Process(void* instance);
void InitHw();
void Refresh();
void returnApp(Apps app, DisplayApp::FullRefreshDirections direction, TouchEvents touchEvent);
void LoadApp(Apps app, DisplayApp::FullRefreshDirections direction);
};
}
}