Merge pull request #623 from Riksu9000/lvgl_queuetimeout
Let LVGL control queueTimeout
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commit
b84a546920
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@ -141,19 +141,15 @@ void DisplayApp::InitHw() {
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void DisplayApp::Refresh() {
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TickType_t queueTimeout;
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TickType_t delta;
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switch (state) {
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case States::Idle:
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IdleState();
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queueTimeout = portMAX_DELAY;
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break;
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case States::Running:
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RunningState();
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delta = xTaskGetTickCount() - lastWakeTime;
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if (delta > LV_DISP_DEF_REFR_PERIOD) {
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delta = LV_DISP_DEF_REFR_PERIOD;
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if (!currentScreen->IsRunning()) {
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LoadApp(returnToApp, returnDirection);
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}
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queueTimeout = LV_DISP_DEF_REFR_PERIOD - delta;
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queueTimeout = lv_task_handler();
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break;
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default:
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queueTimeout = portMAX_DELAY;
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@ -161,9 +157,7 @@ void DisplayApp::Refresh() {
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}
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Messages msg;
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bool messageReceived = xQueueReceive(msgQueue, &msg, queueTimeout);
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lastWakeTime = xTaskGetTickCount();
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if (messageReceived) {
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if (xQueueReceive(msgQueue, &msg, queueTimeout)) {
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switch (msg) {
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case Messages::DimScreen:
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// Backup brightness is the brightness to return to after dimming or sleeping
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@ -279,13 +273,6 @@ void DisplayApp::Refresh() {
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}
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}
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void DisplayApp::RunningState() {
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if (!currentScreen->IsRunning()) {
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LoadApp(returnToApp, returnDirection);
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}
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lv_task_handler();
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}
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void DisplayApp::StartApp(Apps app, DisplayApp::FullRefreshDirections direction) {
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nextApp = app;
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nextDirection = direction;
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@ -430,9 +417,6 @@ void DisplayApp::LoadApp(Apps app, DisplayApp::FullRefreshDirections direction)
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currentApp = app;
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}
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void DisplayApp::IdleState() {
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}
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void DisplayApp::PushMessage(Messages msg) {
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if (in_isr()) {
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BaseType_t xHigherPriorityTaskWoken;
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@ -107,8 +107,6 @@ namespace Pinetime {
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TouchEvents returnTouchEvent = TouchEvents::None;
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TouchEvents GetGesture();
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void RunningState();
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void IdleState();
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static void Process(void* instance);
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void InitHw();
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void Refresh();
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@ -118,7 +116,6 @@ namespace Pinetime {
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Apps nextApp = Apps::None;
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DisplayApp::FullRefreshDirections nextDirection;
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TickType_t lastWakeTime;
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};
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}
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}
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