Merge pull request #623 from Riksu9000/lvgl_queuetimeout

Let LVGL control queueTimeout
This commit is contained in:
JF 2021-10-03 16:20:20 +02:00 committed by GitHub
commit b84a546920
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2 changed files with 4 additions and 23 deletions

View file

@ -141,19 +141,15 @@ void DisplayApp::InitHw() {
void DisplayApp::Refresh() {
TickType_t queueTimeout;
TickType_t delta;
switch (state) {
case States::Idle:
IdleState();
queueTimeout = portMAX_DELAY;
break;
case States::Running:
RunningState();
delta = xTaskGetTickCount() - lastWakeTime;
if (delta > LV_DISP_DEF_REFR_PERIOD) {
delta = LV_DISP_DEF_REFR_PERIOD;
if (!currentScreen->IsRunning()) {
LoadApp(returnToApp, returnDirection);
}
queueTimeout = LV_DISP_DEF_REFR_PERIOD - delta;
queueTimeout = lv_task_handler();
break;
default:
queueTimeout = portMAX_DELAY;
@ -161,9 +157,7 @@ void DisplayApp::Refresh() {
}
Messages msg;
bool messageReceived = xQueueReceive(msgQueue, &msg, queueTimeout);
lastWakeTime = xTaskGetTickCount();
if (messageReceived) {
if (xQueueReceive(msgQueue, &msg, queueTimeout)) {
switch (msg) {
case Messages::DimScreen:
// Backup brightness is the brightness to return to after dimming or sleeping
@ -279,13 +273,6 @@ void DisplayApp::Refresh() {
}
}
void DisplayApp::RunningState() {
if (!currentScreen->IsRunning()) {
LoadApp(returnToApp, returnDirection);
}
lv_task_handler();
}
void DisplayApp::StartApp(Apps app, DisplayApp::FullRefreshDirections direction) {
nextApp = app;
nextDirection = direction;
@ -430,9 +417,6 @@ void DisplayApp::LoadApp(Apps app, DisplayApp::FullRefreshDirections direction)
currentApp = app;
}
void DisplayApp::IdleState() {
}
void DisplayApp::PushMessage(Messages msg) {
if (in_isr()) {
BaseType_t xHigherPriorityTaskWoken;

View file

@ -107,8 +107,6 @@ namespace Pinetime {
TouchEvents returnTouchEvent = TouchEvents::None;
TouchEvents GetGesture();
void RunningState();
void IdleState();
static void Process(void* instance);
void InitHw();
void Refresh();
@ -118,7 +116,6 @@ namespace Pinetime {
Apps nextApp = Apps::None;
DisplayApp::FullRefreshDirections nextDirection;
TickType_t lastWakeTime;
};
}
}