Add TODO.md in src/components/datetime. This file give detailed information about a refactoring of the DateTimeController that would be nice to do in the future.
This fixes an issue where the BLE connected logo would disappear when opening and closing the BLE setting (without changing it) while InfiniTime was already connected to a companion app.
Co-authored-by: JustScott <development@justscott.me>
This prevents the application list from loading in the last used screen
and instead goes back to the first screen whenever the watch face is
loaded.
Fixes#2006
If a DFU is restarted, the write indices aren't reset causing the image to be written out of bounds. The CRC check prevents the faulty image from booting but LittleFS still gets nuked.
The weather widget is too high and could overlap the status icons.
Moving it to match the rest of the face avoids this issue and makes it
align with the rest of the theme.
Add new App `Dice.h` to randomly roll the dice(s).
The number of dice can range from 1-9 (default 1), and the sides can
range from d2-d99 (default d2).
To have a haptic feedback we make Dice vibrate on roll.
Regarding the use of C++ `<random>` library:
There are known problems with `rand()` and `srand()` (see https://en.cppreference.com/w/cpp/numeric/random/rand)
and the `<random>` library is preferred for this reason. The function used from
`<random>` also avoids a very rare bias that would occur using `rand()` and modulo,
when `RAND_MAX` is not a multiple of `d` and the initially generated number falls in
the last "short" segment. This commit also updates the seed to derive entropy
(via `seed_seq`) from a mix of the system tick count and the x,y,z components of the
PineTime motion controller -- taking inspiration from and with credit to @w4tsn
(https://github.com/InfiniTimeOrg/InfiniTime/pull/1199)
Thanks for suggestions:
* in Dice, when rolling 1d2, also show "HEADS" or "TAILS" -- suggestion by @medeyko
* ui adjustments and result realignment -- suggestion by @Boteium
---------
Co-authored-by: NeroBurner <pyro4hell@gmail.com>
Co-authored-by: Riku Isokoski <riksu9000@gmail.com>
Co-authored-by: Paul Weiß <45500341+Poohl@users.noreply.github.com>
Co-authored-by: FintasticMan <finlay.neon.kid@gmail.com>
Support other image modes like `P`, which uses 8 bits per pixel and a
color palette to save space.
Luckily the Pillow module can do the mode conversion for us.
Fixes: https://github.com/InfiniTimeOrg/InfiniTime/issues/1985