This configures Nimble to enable the HFCLOCK and other
Bluetooth peripherals only when needed, but 1500 us in advance.
This time is recommended by the Mynewt docs.
Add a new interface `NotificationManager::Dismiss(id)` to delete a
notification with the specified `id`.
The animate the notification dismiss the `RightAnim` transition to a
black screen is used. After the dismiss the new message is swiped in
from below or above.
If we dismiss the oldest message (when we are at 5/5, or 3/3), then the
new message after a dismiss should appear to come from below.
Otherwise (when we are at 2/3) the new message after a dismiss should
appear to come from above.
Rework the index code to show the index of the currently viewed
notification. Instead of calculating the index relative to the oldest
`id` introduce a new interface `NotificationManager::IndexOf(id)`. This
is done because the `id` of the notifications in the buffer aren't
continuous anymore (as some messages could have been dismissed).
Rework notification ring buffer to have a beginIdx and a size
internally to make the dismissal of notifications easier.
Fixes: https://github.com/InfiniTimeOrg/InfiniTime/issues/176
Co-authored-by: Simon Willshire <me@simonwillshire.com>
Co-authored-by: Reinhold Gschweicher <pyro4hell@gmail.com>
This feature is not needed and is probably more likely to cause issues. It's better to just use brightnessController.Set(settingsController.GetBrightness());
* Use FreeRTOS timer for AlarmController
* Use FreeRTOS timer for MotorController
* Remove app_timer component from compilation as we now solely use
FreeROTS timer
* Simplify variable and text names for AlarmController and MotorController timers
* Call ScheduleAlarm directly from StopAlerting, for recurring timers
Co-authored-by: Riku Isokoski <riksu9000@gmail.com>
Co-authored-by: NeroBurner <pyro4hell@gmail.com>
This should ensure better readability of the pin setup procedure,
as well as allow the configuration of the hardware button enable pin
and the accelerometer interrupt pin via the pin mapping header.
In https://github.com/InfiniTimeOrg/InfiniTime/pull/1097 new font
generation capabilites were added. Generalize the font creation to
make it possible to reuse the `displayapp/fonts/CMakeLists.txt` file
for `InfiniSim` and just add the new cmake file to the project and
link against the new `infinitime_fonts` target.
In the following a list of changes.
Allow non-global installed `lv_font_conv` executable installed with
```sh
npm install lv_font_conv@1.5.2
```
In CMake we search for `lv_font_conv` executable. Add the found
executable to the python script `generate.py`, to remove the need for
`lv_font_conv` to be in the path.
Search for `python3` executable, if CMake version 3.12 is available.
Otherwise use `python` as hard coded executable.
Instead of adding the generated fonts to `SOURCE_FILES` variable, create
a static library `infinitime_fonts`. Link this library to the
executables instead.
Use `add_custom_target()` together with `add_custom_command()` to
generate the font.c files once (like the original PR does).