There was a newline at the end of the last line on the third screen,
which was causing the label to not be centered vertically.
Removing it fixes the centering.
Redesign BatteryInfo App using an Arch widget instead of a bar.
The colors I used are as follows:
- Discharging (default): green
- Charging: lime
- Battery full: blue
- Battery low (<10%): red
Optimise the battery animation to not use 100% CPU (which causes DisplayApp to spin forever with AOD)
(DisplayApp also needs to be fixed in the future so it cannot spin infinitely)
Simplify alarm alerting screen and fix bug with
alerting on time value change
SetAlerting creates an lv_task to automatically call StopAlerting after one minute. This task will call an invalid function reference and lead to a crash under the following condition:
All exit paths but the time value change (so not considering this fix) call StopAlerting themselves, which also terminates the lv_task.
However, the value change callback only calls DisableAlarm, because its normal use case is for setting up an alarm, where you have to re-confirm enabling the alarm after every change you make.
DisableAlarm still sets isAlerting in the alarmController to false, probably because someone thought a currently alerting but also disabled alarm makes no sense, this was introduced in a0cd439.
That causes the destructor of Alarm to think there is nothing to do regarding the alerting when the alarm screen is dismissed.
Therefore it does not call StopAlerting and the lv_task is left with an invalid function pointer, because Alarm does not exist anymore once the lv_task finally goes to call the callback function
There is now a Temperature struct in the weather service, which holds
the internal representation. There is also a temperature struct in the
Applications namespace, which holds the temperature in either Celsius or
Fahrenheit.
In the screens that use `DisplayApp *app` and pass it to a child item,
or use the reference just in the constructor. Afterwards the `app`
member is not used. So remove it from the private member variables.
Completely remove `app` parameter from `SettingDisplay` constructor as
it is unused.
* AlarmController: Add saving alarm time to file
Save the set alarm time to the SPI NOR flash, so it does not reset to
the default value when the watch resets, e.g. due to watchdog timeout
or reflashing of a new version of InfiniTime.
Just like the `Settings.h` `LoadSettingsFromFile()` the previous alarm
at boot (if available) and `SaveSettingsToFile()` the current alarm when
the `Alarm.h` screen is closed (only if the settings have changed).
The alarm-settings file is stored in `.system/alarm.dat`. The `.system`
folder is created if it doesn't yet exist.
Fixes: https://github.com/InfiniTimeOrg/InfiniTime/issues/1330
* alarmController: close .system dir after usage
Close the `lfs_dir` object for the `.system` dir after usage. Otherwise
on the second changed alarm the system will lockup because the `.system`
dir is already open and was never closed.
---------
Co-authored-by: Galdor Takacs <g@ldor.de>
Set `running` to false to flag end of watchface when there are no more
notifications left to display.
I found it slightly annoying that dismissing all notifications leaves me with
a "No notification to display" message. Instead of dismissing to a relatively
useless message, dismiss to watchface.
This fixes an issue where the BLE connected logo would disappear when opening and closing the BLE setting (without changing it) while InfiniTime was already connected to a companion app.
Co-authored-by: JustScott <development@justscott.me>
The weather widget is too high and could overlap the status icons.
Moving it to match the rest of the face avoids this issue and makes it
align with the rest of the theme.
Add new App `Dice.h` to randomly roll the dice(s).
The number of dice can range from 1-9 (default 1), and the sides can
range from d2-d99 (default d2).
To have a haptic feedback we make Dice vibrate on roll.
Regarding the use of C++ `<random>` library:
There are known problems with `rand()` and `srand()` (see https://en.cppreference.com/w/cpp/numeric/random/rand)
and the `<random>` library is preferred for this reason. The function used from
`<random>` also avoids a very rare bias that would occur using `rand()` and modulo,
when `RAND_MAX` is not a multiple of `d` and the initially generated number falls in
the last "short" segment. This commit also updates the seed to derive entropy
(via `seed_seq`) from a mix of the system tick count and the x,y,z components of the
PineTime motion controller -- taking inspiration from and with credit to @w4tsn
(https://github.com/InfiniTimeOrg/InfiniTime/pull/1199)
Thanks for suggestions:
* in Dice, when rolling 1d2, also show "HEADS" or "TAILS" -- suggestion by @medeyko
* ui adjustments and result realignment -- suggestion by @Boteium
---------
Co-authored-by: NeroBurner <pyro4hell@gmail.com>
Co-authored-by: Riku Isokoski <riksu9000@gmail.com>
Co-authored-by: Paul Weiß <45500341+Poohl@users.noreply.github.com>
Co-authored-by: FintasticMan <finlay.neon.kid@gmail.com>
Since returning a valid weather is always considered an updated value,
if the current weather is empty, the face will attempt to display the
temperature and icon as empty values, rather than clearing the labels.
The list of watch face to build into the firmware is now set by CMake (-DENABLE_WATCHFACES).
Fix SettingWatchFace : convert to index to/from WatchFace when needed.