Commit graph

2216 commits

Author SHA1 Message Date
Jean-François Milants e00b98b82c CMake User Applications selection
Revert changes that need "return PROPAGATE" since this is not available in our Docker build (it needs CMake 3.25 and we have 3.22).
2023-12-23 21:29:13 +01:00
Jean-François Milants 2bc9318451 CMake User Applications selection
Use CMake's configure_file() functionality to generate the list of User Applications.

All the apps included in current versions of InfiniTime are enabled by default, but this can now be overridden by setting variables ENABLE_APP_XXX to True or False.

CMake CMP0140 is set to NEW to enable the return PROPAGATE functionality.
2023-12-23 21:29:13 +01:00
Jean-François Milants ca7d8a668d Simple Weather Service
Fix ToUInt64() in SimpleWeatherService.cpp.
Fix typo in SimpleWeatherService.md.
2023-12-23 21:12:25 +01:00
Jean-François Milants d56df38aeb Simple Weather Service
Fix typo in doc/ble.md.
2023-12-23 21:12:25 +01:00
Jean-François Milants 6f83a3bade Simple Weather Service
Fix code formatting.
2023-12-23 21:12:25 +01:00
Jean-François Milants e5b73212f6 Simple Weather Service
Store temperatures as int16_t (instead of uint8_t previously). The temperature is expressed in °C * 100.
2023-12-23 21:12:25 +01:00
Jean-François Milants ad090ab188 Simple Weather Service
Move the function GetIcon that converts SimpleWeatherService::Icons to char (symbol) into a new header file so that it can be used by other apps and companion apps.
2023-12-23 21:12:25 +01:00
Jean-François Milants ef2c431569 Simple Weather Service
Code improvements : icon fields are now typed as Icons, move the location string when creating a new instance of CurrentWeather, fix SimpleWeatherService::CurrentWeather::operator== (location was missing from the comparison).
2023-12-23 21:12:25 +01:00
Jean-François Milants 199aefc617 Simple Weather Service - code cleaning and improvements
Rename Symbols::cloud_meatball to Symbols::cloudMeatball.
2023-12-23 21:12:25 +01:00
Jean-François Milants d29eb1ea99 Simple Weather Service - code cleaning and improvements
Remove unused Weather debug app.
Fix formatting in SimpleWeatherService.cpp.
2023-12-23 21:12:25 +01:00
Jean-François Milants 3a8c7dc038 Simple Weather Service - code cleaning and improvements
Add missing icons (heavy clouds, thunderstorm, snow).
Remove unneeded comparison operator (!=), improve conversion of Timestamp and MessageType, order includes.
Fix typo in documentation.
Remove not related change in StopWatch.
2023-12-23 21:12:25 +01:00
Jean-François Milants fe4b07c610 Simple Weather Service : fix out of bounds access while creating Forecast instance. 2023-12-23 21:12:25 +01:00
Jean-François Milants 50c679023f SimpleWeather service : new weather implementation
Fix recovery firmware and code formatting.
2023-12-23 21:12:25 +01:00
Jean-François Milants c94a59e7d3 SimpleWeather service : new weather implementation
This new implementation of the weather feature provides a new BLE API and a new weather service.
The API uses a single characteristic that allows companion apps to write the weather conditions (current and forecast for the next 5 days).
The SimpleWeather service exposes those data as std::optional fields.

This new implementation replaces the previous WeahterService.

The API is documented in docs/SimpleWeatherService.md.
2023-12-23 21:12:25 +01:00
Jean-François Milants 088082d32d Watch face selection at build time
Do not assign specific values to the fields of the enum WatchFace.
2023-12-21 20:49:22 +01:00
Jean-François Milants 39bc166e54 Watch face selection at build time
Watch faces can now be selected at buid time. It's implemented in a similar way than the selection of user apps, using a list of watch face description that is generated at build time (consteval, constexpr)
2023-12-21 20:49:22 +01:00
Reinhold Gschweicher a544da9ed1 cmake: update the TARGET_DEVICE selection choices as well
The properties are used for CMake-GUI configuration applications to
provide a set of values by dropdown.
2023-12-16 11:43:31 +01:00
FintasticMan 69b9d30a30 p8: Fix build when building for P8 variants
Building with a TARGET_DEVICE set to any of the P8 variants' names
caused the build to fail, because they contained hyphens.
The build defines a macro `TARGET_DEVICE_$VARIANT`, which fails if
`$VARIANT` contains a hyphen.
2023-12-16 11:43:31 +01:00
Jean-François Milants d79766bccd Allow zero app to be selected at build time
Fix 'nScreens' calculation in ApplicationList so that we can build the project with zero user app selected.
2023-12-10 18:16:41 +01:00
mark9064 80607282dd Update VS Code config to C++20 2023-12-10 12:02:42 +01:00
mark9064 54b4750c6f Apply suggestion 2023-12-09 21:20:21 +01:00
mark9064 41a4813c8b Fix calculation of number of app screens 2023-12-09 21:20:21 +01:00
Mingjie Shen 42fcb99b38 StopWatch: Add an extra space to the string without the hour
so that it's just as long as with the hour.
2023-12-01 08:52:42 +01:00
Mingjie Shen cd8216d1c9 SettingDisplay: Reduce buffer size
Given that 2^16 / 1000 is 65, we can make the buffer only 3 chars.
2023-12-01 08:52:42 +01:00
Mingjie Shen c9fbcd8818 Fix potential buffer overflows when calling sprintf
1. Replace sprintf with snprintf, which is safer
2. An unsigned int or unsigned long int requires 11 bytes to print
   (including the null terminator)
3. Use PRIu16 macro to print uint16_t
4. Format string "#%2d %2d:%02d:%02d.%02d\n" in
   StopWatch::stopLapBtnEventHandler() requires at least 17 bytes.
   The 16-byte buffer would clearly be overrun if sprintf were used.
2023-12-01 08:52:42 +01:00
FintasticMan e89e5e4d66 apps: Restore app list order
The build-time selection PR updated the order, this restores what it was
before.
2023-11-29 17:17:16 +01:00
Jean-François Milants f3d4f04827 Application selection at build time : update documentation
Update documentation about the apps (Apps.md) : fix obsolete information, add doc about user/system apps and update the part about the implementation of a new app.
2023-11-19 21:13:55 +01:00
Jean-François Milants 473d9c4fa4 Fix code formatting 2023-11-19 21:13:55 +01:00
Jean-François Milants 97ba1a456d Add missing new line at end of file. 2023-11-19 21:13:55 +01:00
Jean-François Milants 02af09d943 Application selection at build time
Fix DisplayAppRecovery so it builds with -std=c++20.
2023-11-19 21:13:55 +01:00
Jean-François Milants 63e0c4f4ef Application selection at build time
A list of "user applications" is built at compile time. It contains all the info needed to create the application at runtime (ptr to a create() function) and to display the app in the application menu. All applications declare a TypeTrait with these information.
When a new app must be loaded, DisplayApp first check if this app is a System app (in which case it creates it like it did before). If it's not a System app, it looks for the app in the list of User applications and creates it if it found it.
Those changes allow to more easily add new app and to select which app must be built into the firmware.
Switch to C++20 (and fix a few issues in SpiMaster.cpp and Watchdog.cpp.
2023-11-19 21:13:55 +01:00
Jean-François Milants f6d7f602f5 Fix deadlock when a lot of notifications are received in a very short time span.
When a notification is received, SystemTask sends messages to DisplayApp, which loads the Notifications apps that sends a few messages to SystemApp.
When notification are received too quickly, DisplayApp and SystemTask cannot process those messages fast enough (probably because of the time it takes to refresh the display) and the message queues fill up. When they are full, the current implementation just waits until there's room available to store the event. In this case, since both tasks exchange messages, they end up in a deadlock.

This fix consists in setting the timeout value to 0 (non-blocking mode) for the NewNotification messages on the DisplayApp side. This will prevent the SystemTask from being blocked (which would result in the watchdog reseting the watch). A more generic approach should be design in the future.
2023-11-19 20:58:29 +01:00
Alex E 930284adc2
docs: Update Apps.md to remove Screen param (#1752)
This is needed since #1629.

Co-authored-by: FintasticMan <finlay.neon.kid@gmail.com>
2023-11-16 18:46:25 +01:00
Ben Merritt 9b8eb75f34
docker: Install Node.js in a non-deprecated way (#1849) 2023-11-12 14:09:41 +01:00
Kieran Cawthray b191a30947 Tidy up 2023-11-11 18:07:07 +01:00
Kieran Cawthray d930fd4fa2 Initial commit 2023-11-11 18:07:07 +01:00
Reinhold Gschweicher e6b96c2863 CI: install build resource dependency python3-pil package
Used by script `lv_img_conv.py`, should be provided by docker image, but
until then explicitly install in workflow.
2023-10-26 22:45:01 +02:00
Reinhold Gschweicher 77546c9fe2 lv_img_conv_py: minimal python port of node module
Create a minimal python port of the node.js module `lv_img_conv`. Only
the currently in use color formats `CF_INDEXED_1_BIT` and
`CF_TRUE_COLOR_ALPHA` are implemented.

Output only as binary with format `ARGB8565_RBSWAP`.

This is enough to create the `resources-1.13.0.zip`.

Python3 implements "propper" "banker's rounding" by rounding to the nearest
even number. Javascript rounds to the nearest integer.
To have the same output as the original JavaScript implementation add a custom
rounding function, which does "school" rounding (to the nearest integer)

Update CMake file in `resources` folder to call `lv_img_conf.py` instead of
node module.

For docker-files install `python3-pil` package for `lv_img_conv.py` script.
And remove the `lv_img_conv` node installation.

---

gen_img: special handling for python lv_img_conv script

Not needed on Linux systems, as the shebang of the python script is read
and used. But just to be sure use the python interpreter found by CMake.
Also helps if tried to run on Windows host.

---

doc: buildAndProgram: remove node script lv_img_conv mention

Remove node script `lv_img_conv` mention and replace it for
runtime-depency `python3-pil` of python script `lv_img_conv.py`.
2023-10-26 22:45:01 +02:00
FintasticMan eac460f030
weather: Fix GetCurrent* functions returning future events (#1879) 2023-10-06 19:54:20 +02:00
Steve Amor 46b664b528 Corrects typo for make option for recovery-loader 2023-10-04 20:24:37 +02:00
FintasticMan 3a7dfdba8e workflows: Fix InfiniSim CI build
InfiniSim has removed the libpng submodule and moved it to a system
dependency.
2023-09-18 15:26:09 +02:00
JF 0aead42fdf
navigation: Add is available (#1847)
Navigation app now needs 2 images to be loaded from the resources on the external filesystem. This PR adds an 'enabled' field to the Applications struct. This field is true for all applications expect for Navigation which calls Navigation::IsAvailable(). This methods returns true if the 2 files are available in the resources.

The application list disables the application (draws it in grey, disables the touch callback) if the enable flag is not set.
2023-09-02 19:43:39 +02:00
JF 44d1798f4f
navigation: Move font to external memory (#1838)
The TTF font used by the navigation app is ~20KB and is stored in internal flash memory.
To free this space, the TTF font is now converted in 2 "atlas pictures" (pictures that contain multiple concatenated images) stored in the external flash memory. The navigation app now accesses one of those 2 files and apply an offset to display the desired picture.

The corresponding documentation has also been updated.

Add comments about the layout of the pictures that contain the icon and about the indexing of those icons.

In documentation (buildAndProgram.md), edit the section about the debug compilation mode. Remove the part about removing the Navigation app to free some memory (since it's not relevant anymore) and explain how to selectively build parts of the firmware in Debug mode.
2023-09-02 19:41:51 +02:00
FintasticMan 0f9f606b78
lowersleep: Implement Lower to Sleep functionality (#827) 2023-08-27 18:15:21 +02:00
Finlay Davidson 2b1eae7f59 raisewake: Improve raise to wake algorithm
This new algorithm calculates the number of degrees that the wrist has
rolled, and checks if that is above a threshold.

First it checks if the wrist is still enough for the acceleration values
to be considered mostly from gravity. It does this by calculating the
mean over the past 2 SystemTask loops, and checking that the variance
from that mean is below a threshold.
Then it calculates the angle the wrist is being held at, and calculates
the difference from the angle some time ago. If this difference is above
the threshold, it wakes the watch.
2023-08-17 21:21:22 +02:00
Finlay Davidson cfe21103ea motioncontroller: Add functions for analysis
These are functions for converting acceleration due to gravity to angles
in degrees, and some statistical analysis including the mean and
variance.
2023-08-17 21:21:22 +02:00
Finlay Davidson 3085bb3990 motioncontroller: Store acceleration history
Store history of acceleration values for the y and z axes.
2023-08-17 21:21:22 +02:00
Finlay Davidson 47ca403857 shakewake: Slightly improve accuracy
The accumulated speed was calculated by dividing first and multiplying
after, which results in more rounding errors than if you multiply first
and then divide. The values aren't big enough to overflow.
2023-08-17 21:21:22 +02:00
Finlay Davidson 6d5847e046 circularbuffer: Add circular buffer utility struct 2023-08-17 21:21:22 +02:00
SteveAmor cf782bb615 check closed issues 2023-08-17 19:40:32 +02:00